<!--我在源文件里直接添加了,是有效的-->
<!--下面是源代码第一行--> <perk name="perkSalvageOperations" parent="skillPerceptionScavenging" name_key="perkSalvageOperationsName" desc_key="perkSalvageOperationsDesc" icon="ui_game_symbol_scrap">
<!--有五行是说加点的每一级要多少技能点,省略-->
<!--下面是重要地方--> <effect_group> <passive_effect name="CraftingTier" operation="base_add" level="1,2,3,4,5" value="1,2,3,4,4" tags="perkSalvageOperations"/> <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="meleeToolSalvageT1Wrench"/> <passive_effect name="CraftingTime" operation="perc_add" level="1,5" value="-0.1,-.5" tags="salvageScrap"/><!-- does not work on scrapping --> <passive_effect name="BlockDamage" operation="perc_add" level="1,5" value=".2,1" tags="perkSalvageOperations"/> <passive_effect name="EntityDamage" operation="perc_add" level="1,5" value=".1,.5" tags="perkSalvageOperations"/> <!--<passive_effect name="AttacksPerMinute" operation="perc_add" level="1,5" value=".5,2.5" tags="perkSalvageOperations"/>--> <!--上面一行用append xpath方式写mod怎么写?上面一行是我加的,可以起效,--> <passive_effect name="HarvestCount" operation="perc_add" level="1,5" value=".2,1" tags="salvageHarvest"/> <passive_effect name="PlayerExpGain" operation="perc_add" level="1,5" value="-.1,-.4" tags="Harvesting"> <requirement name="HoldingItemHasTags" tags="perkSalvageOperations"/> </passive_effect> </effect_group> <!--先谢大佬们的指点,如果用remove一整段,再append xpath我会-->