例如: A B 两个技能, 学习A 就不能学习 B ,学习B 就不能学习 A
我尝试过用过 学习A技能前置条件B等级为0 ,或者相反
<append xpath=”/progression/attributes”>
<attribute name=”qiangli” name_key=”skillqiangliName” desc_key=”skillqiangliNameDesc” icon=”ui_game_symbol_survival” min_level=”0″ max_level=”10″ base_skill_point_cost=”1″ cost_multiplier_per_level=”1″>
<level_requirements level=”1″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”2″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”3″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”4″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”5″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”6″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”7″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”8″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”9″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”10″><requirement name=”PlayerLevel” target=”self” operation=”GTE” value=”1″ desc_key=”qiangli01″/></level_requirements>
<level_requirements level=”1″><requirement name=”ProgressionLevel” progression_name=”qianxing” operation=”GTE” value=”1″ desc_key=”xxxxxLevel”/></level_requirements>
(但问题是进游戏后直接弹出,所以这段代码是有问题的,还望知道的人能帮忙处理处理)
<effect_group>
<passive_effect name=”HarvestCount” operation=”perc_add” value=”0.05,1″ level=”1,10″ tags=”oreWoodHarvest, allHarvest, cropHarvest, wildCropsHarvest, butcherHarvest”/>
<effect_description level=”1″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”2″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”3″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”4″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”5″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”6″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”7″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”8″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”9″ desc_key=”attTGEFBRankDesc”/>
<effect_description level=”10″ desc_key=”attTGEFBRankDesc”/>
</effect_group>
</attribute>