<item name=”[00FFFF]123″>
<property name=”CustomIcon” value=”apparelNerdGlasses”/> <!–图标文件–>
<property name=”CustomIconTint” value=”ff5500″/> <!–物品颜色–>
<property name=”Extends” value=”apparelShades”/>
<property name=”DisplayType” value=”clothingNerdGlasses”/>
<property class=”UMA”>
<property name=”Mesh” value=”specs”/>
<property name=”Overlay0″ value=”specs”/>
</property>
<property name=”DescriptionKey” value=”apparelNerdGlassesDesc”/>
<property name=”EconomicValue” value=”1″/>
<effect_group tiered=”false”>
<passive_effect name=”ModSlots” operation=”base_set” value=”0″/>
<passive_effect name=”AttributeLevel” operation=”base_add” value=”50″ tags=”attIntellect”/>
<passive_effect name=”CraftingTime” operation=”perc_add” value=”-.99″/> <!–分解时间–>
<passive_effect name=”PlayerExpGain” operation=”perc_add” value=”2.0″/> <!–经验倍数–>
<passive_effect name=”CraftingTier” operation=”base_add” value=”1″/>
<passive_effect name=”LootGamestage” operation=”base_add” value=”500″/>
<display_value name=”dCraftingTier” value=”1″/>
<display_value name=”dCraftingTime” value=”-.99″/>
<display_value name=”dPlayerExpGain” value=”2.0″/>
<passive_effect name=”dLootGamestage” value=”500″/>
</effect_group>
为什么后一派的代码要添加d呢???他影响了什么?? 有没有大佬顺便帮我翻译一下呗QAQ