原创
一个真实的丧尸病毒
被丧尸攻击就会感染,感染后每10秒增加一点进度,每20%的进度判断一次死亡,
死亡率和感染度一样,未死亡就会出现并发症,发烧、体寒和嗜血随机一个,
发烧的体力上限降低,水分持续降低;
体寒的食物消耗,移速攻速降低;
嗜血的不能吃正常食物,只能吃生肉和腐肉、蘑菇;
60%之后会周期性吐血,吐血是突然掉20滴血,触发晕眩,并且持续的10秒内,周围五米的队友也会感染丧尸病毒。
这个丧尸病毒在大于0之前不会自动增长,需要丧尸攻击一次才能启动,
玩家死亡会尸变,原地召唤一个炼狱丧尸,有三个病毒疫苗可以选用,测试版配方仅为水
大家已经忘记了,丧尸最可怕的从来不是那具失去灵魂的腐烂身躯,是藏在他们血肉中,沾一点就会被同化的致命病毒。人们害怕被撕咬,害怕被抓伤,那逐渐冰冷的血液和对血肉的渴望,可曾会顾念曾经的亲情、友情和爱情呢?拿起你的武器,现在必须打爆它的脑袋!
题外话:之前发誓再也不折磨玩家的,我希望这个也不是来折磨玩家的,此外,创意你可以拿走,但是模组要是直接被你拿去塞你的模组或者整合包里,我得找中文网的管理的,你记住了。
不接受被直接纳入任何模组和整合包,违者必究
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感谢大佬的付出,赞一个!
直连吗
Q 447478514 定制模组
感觉很适合多人游戏“你已经被感染了,带着你大家都得死!”
2.5能用吗
2026-06-18T11:45:53 2.047 ERR [ZombieVirus] Init failed: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static void Patch_InfectionDetected::Postfix(EntityBuffs __instance, string _buffName)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x0008b] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00070] in <7b787fece12a47a68027108671090713>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a2] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <7b787fece12a47a68027108671090713>:0
at ZombieVirusMod.InitMod (Mod _modInstance) [0x0000f] in <6f95637c346847cda742eae9f386285b>:0
装在服务器里报错,v2.6 b14
[ZombieVirus] Init failed: HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static void Patch_InfectionDetected::Postfix(EntityBuffs __instance, string _buffName)
at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal, System.Boolean unpatch) [0x0008b] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00070] in <7b787fece12a47a68027108671090713>:0
--- End of inner exception stack trace ---
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x000a2] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <7b787fece12a47a68027108671090713>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <7b787fece12a47a68027108671090713>:0
at ZombieVirusMod.InitMod (Mod _modInstance) [0x0000f] in <6f95637c346847cda742eae9f386285b>:0
单人测试也一样有问题。只加载这个MOD+0harmony 也同样报错,游戏中的表现就是感染然后进度加0.1的时候突然debuff就没了
大佬大佬,我用这个mod在联机的时候朋友死了生成的炼狱丧尸好像只有他自己能看到,而且他那边的视角就是地上有一个炼狱丧尸站在那里不动也不攻击是怎么回事呀?而且有时候朋友死了还会原地爆炸然后闪退,我这边就会收到两行红字报错。我的版本是V2.6