游戏里的表现是:击杀原版丧尸后,如果掉落旧日支配者专属的问号战利品袋,就会直接爆红字,然后游戏内除了我还可以移动,其他东西全都卡死无法互动。
经过多次试验,“原版丧尸掉原版战利品袋”和“旧日Mod丧尸掉旧日问号战利品袋”都不会触发爆红卡死,只有“原版丧尸(以及原版建模上加了触手的丧尸)掉旧日问号战利品袋”会爆红卡死
去日志里查出来的问题应该是这个:
NullReferenceException: Object reference not set to an instance of an object
at EntityLootContainer.OnUpdateEntity () [0x00030] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0011e] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at World.TickEntitiesSlice () [0x00000] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at GameManager.UpdateTick () [0x00026] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at GameManager.gmUpdate () [0x004fc] in <d983dee3f9114d09bdb3b5f8df4452f8>:0
at (wrapper dynamic-method) GameManager.DMD<System.Void GameManager:Update()>(GameManager)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void GameManager:Update()>(GameManager)
想问一下有大佬知道这是怎么回事吗,是mod冲突了还是咋了








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