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~170 mods to increase performance and fix game hitching. Also reduces pop-in and pop-out. Also fixes 20+ crashes. Also fixes hitboxes and immunity to damage while zombies are ragdolling. This is not a simple tuning mod that adjusts hidden values but refactors the actual code to be more efficient and faster while looking and playing the same.
约 170 个模组可提高性能并修复游戏故障。 还可以减少弹出和弹出。 还修复了 20 多个崩溃问题。 还修复了僵尸布娃娃时的碰撞箱和免疫伤害。 这不是一个简单的调整隐藏值的调整模式,而是重构实际代码,使其在查看和播放相同内容时更加高效和快速。
Quick note: early testing shows that everything is still working on the 3.1.0 stable release. Let me know if you encounter bugs.
Description
快速说明:早期测试表明 3.1.0 稳定版本的一切仍然正常。 如果您遇到错误,请告诉我。 描述
A major overhaul of 7 Days to Dies core code to improve CPU performance.
对 7 Days to Dies 核心代码进行重大修改,以提高 CPU 性能。
Installation instructions
安装说明
Unzip into your mods folder. (This is the Windows Version.)
解压到你的 mods 文件夹中。 (这是 Windows 版本。)
Main features主要特点
Overhauls the games voxel engine, block system, damage calculations, zombie AI, compression, occlusion, stability and buff effect systems and more.
彻底修改游戏体素引擎、区块系统、伤害计算、僵尸 AI、压缩、遮挡、稳定性和 buff 效果系统等。
Compatibility兼容性
This mod is not tested with other mods. It also has not been tested thoroughly in dedicated server mode. The mod suite should work client-side only but it has not been tested and verified. This has been tested in host/client mode with up to 10 players with systems ranging from a 10 year old iMac to a 9800x3d / RTX5090 system. It has been testing on Intel and AMD CPUs, Nvidia and AMD GPUs with hundreds of hours. It has also been tested on SteamDeck. (Be sure to get the Linux version.)
此模组未与其他模组一起测试。 它还没有在专用服务器模式下进行彻底的测试。 该模组套件应仅在客户端运行,但尚未经过测试和验证。 已在主机/客户端模式下进行了测试,最多 10 名玩家使用的系统范围从 10 年前的 iMac 到 9800x3d / RTX5090 系统。 它已在 Intel 和 AMD CPU、Nvidia 和 AMD GPU 上进行了数百小时的测试。 它还在 SteamDeck 上进行了测试。 (请务必获取 Linux 版本。)
Save Game Warning保存游戏警告
This mod suite – specifically AcceleratedChunks – changes the compression format that the game saves/loads in for improved performance. Do not use this mod suite on a save game you care about unless you have thoroughly tested in a new save and are happy with the performance. You can't remove AcceleratedChunks from a save game that has used it because Vanilla will not be able to read the files.
该模组套件 – 特别是 AcceleratedChunks – 更改了游戏保存/加载的压缩格式以提高性能。 除非您在新的保存中进行了彻底的测试并且对性能感到满意,否则请勿在您关心的保存游戏上使用此模组套件。 您无法从使用它的保存游戏中删除 AcceleratedChunks,因为 Vanilla 将无法读取这些文件。
AI Disclosure
AI was used to map the entire games functions, build profiling tools for evaluating the performance of every function in the primary csharp codebase, and suggest fixes to my code, as well as generate boilerplate code that didn't require hand-fine-tuning. All actual code generated has been reviewed by someone who knows what they're doing to ensure that it does what it says, is maintainable, and doesn't introduce new problems. I have to check the “AI-Generated Content” tag for this because even though there are no AI generated assets created for this mod suite, only AI-assisted coding, it is required. I am strongly against AI being used to replace artists, musicians, and voice actors. Code is not the same. I didn't even use AI to generate an image for poster for this Nexus mod. It's generic photopea because I don't want to generate something, and I don't want to spend my time on it frankly. So MS Paint quality is what we get.
AI DisclosureAI 用于映射整个游戏功能,构建分析工具来评估主要 csharp 代码库中每个功能的性能,并建议对我的代码进行修复,以及生成不需要手动微调的样板代码。 所有生成的实际代码都已由知道自己在做什么的人进行了审查,以确保它按照其规定进行,可维护,并且不会引入新问题。 我必须为此检查“AI 生成的内容”标签,因为即使没有为此 mod 套件创建 AI 生成的资产,只有 AI 辅助编码,它也是必需的。 我强烈反对用人工智能来取代艺术家、音乐家和配音演员。 代码不一样。 我什至没有使用 AI 为这个 Nexus mod 生成海报图像。 这是普通的 photopea,因为我不想生成任何东西,坦白地说,我不想把时间花在上面。 所以我们得到的是 MS Paint 的品质。
Free and Open Source免费和开源
These mods are licensed with MIT and TFP or anyone else can reuse any portion of this code for whatever purposes they like. Source code coming soon to GitLab.
这些 mod 已获得 MIT 和 TFP 许可,或者其他任何人都可以出于他们喜欢的任何目的重复使用此代码的任何部分。 源代码即将发布到 GitLab。








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转载不贴原地址?
感谢大佬的付出,赞一个!这个逼装的我给82分,剩下的用666的方式打给你!
具体怎么用啊,里面有22个文件呢,全部放到MODS里面吗
稍微远一丁点的东西就看不到,怎么改远点