不废话,直接修改方法,老生常谈的路径,progression
1、属性点 感知
<attributes min_level=”1″ max_level=”20″ base_skill_point_cost=”1″ cost_multiplier_per_level=”1.0″>
min_level最低等级, max_level最高等级, base_skill_point_cost第一级需要点数,cost_multiplier_per_level从第二级开始,需要技能加成
计算公式为 n级=1*cost_multiplier_per_level*(n-1),小数点四舍五入。
修改经验:1、利用小数点四舍五入,可以卡出很多不同加点的曲线。
2、每个属性、 perk 都能添加上面这几条。也就是说每个都能有自己的加点曲线。
下边是感知响应的数据,跟max_level匹配。
<attribute name=”attPerception” name_key=”attPerceptionName” desc_key=”attPerceptionDesc” icon=”ui_game_symbol_stealth”>
<level_requirements level=”1″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints01″/></level_requirements>
<level_requirements level=”2″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints01″/></level_requirements>
<level_requirements level=”3″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints01″/></level_requirements>
<level_requirements level=”4″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints01″/></level_requirements>
<level_requirements level=”5″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints01″/></level_requirements>
<level_requirements level=”6″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints02″/></level_requirements>
<level_requirements level=”7″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints02″/></level_requirements>
<level_requirements level=”8″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints02″/></level_requirements>
<level_requirements level=”9″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”10″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”11″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”12″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”13″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”14″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”15″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”16″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints03″/></level_requirements>
<level_requirements level=”17″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints04″/></level_requirements>
<level_requirements level=”18″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints04″/></level_requirements>
<level_requirements level=”19″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints04″/></level_requirements>
<level_requirements level=”20″><requirement name=”PlayerLevel” operation=”GTE” value=”1″ desc_key=”reqGenericPoints04″/></level_requirements>
<effect_group>
<requirement name=”ItemHasTags” tags=”attPerception”/>
<passive_effect name=”DamageModifier” operation=”perc_add” level=”2,20″ value=”0.1,1.9″ tags=”head”/>
<passive_effect name=”DismemberChance” operation=”base_add” level=”2,20″ value=”.03,.2″/>
<effect_dejs标签ion level=”1″ desc_key=”attPerceptionRank01Desc” long_desc_key=”attPerceptionRank01LongDesc”/>
<effect_dejs标签ion level=”2″ desc_key=”attPerceptionRank02Desc” long_desc_key=”attPerceptionRank02LongDesc”/>
<effect_dejs标签ion level=”3″ desc_key=”attPerceptionRank03Desc” long_desc_key=”attPerceptionRank03LongDesc”/>
<effect_dejs标签ion level=”4″ desc_key=”attPerceptionRank04Desc” long_desc_key=”attPerceptionRank04LongDesc”/>
<effect_dejs标签ion level=”5″ desc_key=”attPerceptionRank05Desc” long_desc_key=”attPerceptionRank05LongDesc”/>
<effect_dejs标签ion level=”6″ desc_key=”attPerceptionRank06Desc” long_desc_key=”attPerceptionRank06LongDesc”/>
<effect_dejs标签ion level=”7″ desc_key=”attPerceptionRank07Desc” long_desc_key=”attPerceptionRank07LongDesc”/>
<effect_dejs标签ion level=”8″ desc_key=”attPerceptionRank08Desc” long_desc_key=”attPerceptionRank08LongDesc”/>
<effect_dejs标签ion level=”9″ desc_key=”attPerceptionRank09Desc” long_desc_key=”attPerceptionRank09LongDesc”/>
<effect_dejs标签ion level=”10″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”11″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”12″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”13″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”14″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”15″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”16″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”17″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”18″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”19″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
<effect_dejs标签ion level=”20″ desc_key=”attPerceptionRank10Desc” long_desc_key=”attPerceptionRank10LongDesc”/>
</effect_group>
厉害
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看不懂~~~~~~~~~~
瞅瞅
艹 为啥我才找到,就是有点乱 .
感谢
大老牛批~求经验倍率修改方法!