代码能打出来吗?(求各位大佬教学或者给个链接,我想知道具体模组效果之怎么做的类似燃烧杆之类的)
将代码插入到<append xpath=”/item_modifiers”>中,增加一个可安装标签:melee(近战)代码:
<item_modifier name=”天之四灵·改” installable_tags=”IVdemonKatana,melee” modifier_tags=”damageElementClass” blocked_tags=”noMods” type=”attachment”>
<property name=”Extends” value=”modRequiredTemplate”/>
<property name=”CustomIcon” value=”天之四灵·改”/>
<property name=”EconomicValue” value=”10000″/>
<property name=”Dejs标签ionKey” value=”modDemonKatanaSpellScrollPluralMerge531Desc”/>
<item_property_overrides name=”meleeIvDemonKatana”>
<property name=”Meshfile” value=”#@modfolder:Resources/demonkatana?weaponKatana531″/>
</item_property_overrides>
<effect_group tiered=”false”>
<triggered_effect trigger=”onSelfItemActivate” action=”AddBuff” target=”self” buff=”buffIvSpellScroll531,buffIvSpellScroll532″/>
<triggered_effect trigger=”onSelfEquipStop” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531,buffIvSpellScroll532″/>
<triggered_effect trigger=”onSelfItemDeactivate” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531,buffIvSpellScroll532″/>
<triggered_effect trigger=”onSelfEquipStop” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531_1_Charg,buffIvSpellScroll532_Charg”/>
<triggered_effect trigger=”onSelfItemDeactivate” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531_1_Charg,buffIvSpellScroll532_Charg”/>
<triggered_effect trigger=”onSelfEquipStop” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531_2_Charg,buffIvSpellScroll532_Charg”/>
<triggered_effect trigger=”onSelfItemDeactivate” action=”RemoveBuff” target=”self” buff=”buffIvSpellScroll531_2_Charg,buffIvSpellScroll532_Charg”/>
</effect_group>
<effect_group tiered=”false”>
<requirement name=”HasBuff” buff=”buffIvSpellScroll531″/>
<requirement name=”CVarCompare” cvar=”spell53101Charg” operation=”GTE” value=”2″/>
<triggered_effect trigger=”onSelfPrimaryActionRayHit” action=”AddBuff” target=”aaaAOE” range=”3″ target_tags=”zombie,animal” buff=”buffIvSpellScroll531_1″/>
<triggered_effect trigger=”onSelfPrimaryActionRayHit” action=”AddBuff” target=”self” buff=”buffIvSpellScroll531_1_Charg”/>
</effect_group>
<effect_group tiered=”false”>
<requirement name=”HasBuff” buff=”buffIvSpellScroll531″/>
<requirement name=”CVarCompare” cvar=”spell53102Charg” operation=”GTE” value=”2.3″/>
<triggered_effect trigger=”onSelfSecondaryActionRayHit” action=”AddBuff” target=”aaaAOE” range=”3″ target_tags=”zombie,animal” buff=”buffIvSpellScroll531_2″/>
<triggered_effect trigger=”onSelfSecondaryActionRayHit” action=”AddBuff” target=”self” buff=”buffIvSpellScroll531_2_Charg”/>
</effect_group>
<effect_group tiered=”false”>
<requirement name=”CVarCompare” cvar=”spell532Charg” operation=”GTE” value=”1″/>
<requirement name=”HasBuff” target=”self” buff=”buffIvSpellScroll532″/>
<triggered_effect trigger=”onSelfSecondaryActionRayHit” action=”AddBuff” target=”other” target_tags=”zombie,animal” buff=”buffIvSpellScroll532_PowerHit”/>
<triggered_effect trigger=”onSelfSecondaryActionRayHit” action=”AddBuff” target=”self” buff=”buffIvSpellScroll532_Charg”/>
</effect_group>
</item_modifier>
合成表:由三个天之四灵及三个刀雨,配方随个人意愿修改
<!– 天之四靈·改 –>
<recipe name=”天之四灵·改” count=”1″ craft_time=”10″ craft_area=”workbench”>
<ingredient name=”modDemonKatanaSpellScrollPluralMerge531″ count=”3″/>
<ingredient name=”modDemonKatanaSpellScrollPluralMerge532″ count=”3″/>
</recipe>
还有个icon没贴,补上
用手在贴图中间加了个改字,有点丑,但可以区别于天之四灵。
感觉这个模组很优秀,以武器模组为基础扩展出特效以及其他的攻击效果,我感觉这开拓了一个很好的思路,刀雨让我联想到剑阵之类的攻击效果,可以从末日游戏变仙侠游戏了。
哇。看着好炫酷的样子,大佬继续加油
草,走,忽略!ጿ ኈ ቼ ዽ ጿ
酷炫