A19.1 is now stable… as promised, DF V3.1 is now out! Changes as follows.
– Updated for A19.1b8
– Rebalanced M60 and Rocket Launcher so they aren't quieter than a pistol.
– Edited gun heatmap so screamers aren't called as often.
– Edited gamestage so MP doesn't ramp up quite as fast.
– Changed Quality Degradation so items of quality 5 or lower no longer break (they degrade to 1).
– Reduced harvest amount of both augers by 50%.
– Slightly reduced XP from mining.
– Slightly lowered the cost of 44 Magnum AP/HP rounds.
– Slightly lowered the cost of BOTH gunpowder recipes.
– Killing a boss zombie SHOULD now remove it's buff on all nearby zombies.
– Removed the supply crate mod for now since supply crates were buggy in 19.0 anyways.
– DFalls-XLarge renamed to DFalls-XLarge2.
– New DFalls-XLarge added with Compo Pack POI's.
– Increased toolbelt to 15 slot.
– Impact driver fixed so it can upgrade doors/hatches.
– Auto turrets now have an unlockedby.
– Fixed Master Mechanic localization.
– Fixed amount of health aloe cream heals.
– Blood Draw Kit now has the 25% chance to remove poison that it was supposed to have in the first place.
– Removed the supply crate patch since it was iffy, and added contents to the main supply crate instead.
– Converted all forge recipes to use a new crafting system that doesn't require smelting.
– Most titanium stuff should now be able to take burning shaft mods.
– Lowered healing amount of first aid bandages and first aid kit.
– First aid bandages and first aid kit now instantly add health.
– Sterile bandages and paramedic kit should now heal other people.
– Paramedic kit now heals less (but still a good amount).
– Removed bicycle as a quest reward from the scavenger as a few folks commented that makes it a little -too- desirable as a starting class.
– Fixed Hugh's “Scrap Tools Crafting” to actually level scrap tool crafting instead of Electric Traps Ranged.
– Adjusted the Stun Repulsor mod to last a little longer and have a little more force.
– Lowered “Numnber to Spawn” and “Max Spawned” of the body bags in the small bunker slightly to help prevent hitting max zombie limit.
– Removed 4×4 and Motorbike parts from the general drop lists.
– Removed 4×4 and Motorbike parts from trader lists.
– Removed duplicate and unintended 4×4 and Motorbike recipes.
– Fixed wooden bow scrapping to iron.
– Removed TFP's armor encumbrance nonsense that I didn't notice previously.
– Increased mobility penalty of all armor by 1.
– Lowered the fittings mods from 2/3 to 1/2 for mobility.
– The two fittings mods cannot be installed in power armor.
– Added an Armor Specilization perk to the Security class.
– Taking “The Completionist” perk will now stop items degrading, if those items are quality level 71 OR HIGHER. Lower still degrades.
– Increased upgrade/repair speed of the Laser Multi-tool.
– Laser Multi-tool fixed so it can upgrade doors/hatches.
– AP/HP coilrounds now use the correct tips.
– Re-enabled ability for animals to drop baby animals.
– Potentially fixed the rapid food drain associated with average/good food/drink buffs.
– Made the new bookshelves less @%$# for loot.
– Potentially fixed players being able to take “Open Trade Routes” several times.
– Taza's Spear should be able to take the burning shaft mod.
– Legendary items (Taza, Msgt Porkins Shotgun, Eriks Hammer, Black Sky) should no longer degrade on repair regardless of skill.
– Added anvil as a requirement to most iron-level recipes (steel+ still needs crucible).
– Removed smelt time bonus from the bellows as it is no longer useful.
– Removed craft time bonus from the anvil as it now has another use.
– Bellows now reduce craft time.
– Reduced duration of splinted/cast buffs.
– Added Myth's patched spawner.
– Increased bonus damage from mods from 3% to 5%.
– Pummel Pete should now properly do knockdown on primary attacks.
– Lowered the noise value of the silenced marksman and sniper rifles so they should be more useful for stealth.
– Sprains no longer get worse if you run/power attack/aim a weapon.
Due to quest changes, forge changes and the fact we're going from 19.0 to 19.1, A RESTART/WIPE IS ABSOLUTELY REQUIRED! You have been warned.
A19.1现在稳定了。。。正如承诺的那样,dfv3.1现在已经发布了!更改如下。
-为A19.1b8更新
-重新平衡了M60和火箭发射器,所以它们不会比手枪安静。
-编辑了枪支热图,这样尖叫者就不会经常被叫来了。
-编辑了gamestage,这样MP就不会那么快了。
-更改质量降级,使质量为5或更低的项目不再中断(它们降级为1)。
-两个螺旋输送器的收获量减少50%。
-采矿的经验值略有降低。
-稍微降低了44个万能AP/HP子弹的成本。
-稍微降低了两种火药配方的成本。
-杀死一个boss僵尸现在应该移除附近所有僵尸的buff。
-删除了供应板条箱模型现在,因为供应板条箱在19.0无论如何是有缺陷的。
-DFalls XLarge重命名为DFalls-XLarge2。
-新的DFalls XLarge添加了Compo-Pack-POI。
-工具带增加到15槽。
-固定了冲击驱动,使其可以升级门/舱口。
-自动炮塔现在有一个解锁。
-修复了主机械定位。
-定量保健芦荟霜治愈。
-抽血套件现在有25%的几率去除原本应该有的毒药。
-移除了补给箱补丁,因为它不可靠,并将内容物添加到主供应箱中。
-转换所有锻造配方使用新的工艺系统,不需要熔炼。
-大多数钛材料现在应该可以采取燃烧轴模式。
-减少急救绷带和急救箱的愈合量。
-急救绷带和急救箱现在立即增加健康。
-无菌绷带和急救包现在应该可以治愈其他人了。
-但现在急救箱还是少了一点。
-把自行车作为一个任务奖励从拾荒者的一些人评论说,使它有点-太-作为一个开始的类。
-修正了休的“废工具制作”的实际水平废料工具制作,而不是电子陷阱的范围。
-调整了眩晕斥力模式,使其持续时间更长一点,并有一点更大的力量。
-在小掩体里稍微降低了尸体袋的“产卵数量”和“最大产卵量”,以帮助防止击中最大僵尸限制。
-从一般下拉列表中删除4×4和摩托车零件。
-从交易商名单中删除4×4和摩托车零件。
-删除重复和意外的4×4和摩托车食谱。
-固定木弓刮铁。
-删除了TFP的护甲累赘废话,我之前没有注意到。
-增加所有护甲的移动惩罚1。
-将配件mods从2/3降低到1/2,以便于移动。
-两个配件mods不能安装在动力装甲中。
-在安全等级中增加了一个护甲特长。
-如果这些物品的质量等级为71或更高,接受“完成者”特权将停止物品的降级。下体仍然退化。
-提高激光多工具的升级/修复速度。
-激光多工具固定,因此可以升级门/舱口。
-AP/HP coilrounds现在使用正确的提示。
-重新启用了动物丢弃小动物的能力。
-潜在地修复了与普通/好的食物/饮料爱好者相关的快速食物流失。
-使新书架的战利品减少了%$。
-潜在的修复玩家能够走“开放贸易路线”好几次。
-塔扎的长矛应该能拿下燃烧的轴模型。
-传奇物品(塔扎,Msgt波金斯猎枪,埃里克斯锤子,黑天)不应该再降低修复无论技能。
-在大多数铁级配方中添加了铁砧(钢+仍然需要坩埚)。
-从风箱中移除冶炼时间奖励,因为它不再有用。
-移除了铁砧的工艺时间加成,因为它现在有另一个用途。
-风箱现在减少了制造时间。
-缩短了夹板/石膏抛光的持续时间。
-补充神话的补丁产卵器。
-mods的额外伤害从3%增加到5%。
-重击皮特现在应该正确地击倒初级攻击。
-降低了沉默的射手和狙击步枪的噪音值,所以它们应该对隐身更有用。
-如果你跑动/力量攻击/瞄准武器,扭伤不再加重。
由于任务的变化,伪造的变化和我们从19.0到19.1的事实,重新启动/擦除是绝对必要的!你已经被警告过了。