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    黑暗降临3.1 更新日志 机翻

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  • Lv.1

    A19.1 is now stable… as promised, DF V3.1 is now out! Changes as follows.

    – Updated for A19.1b8

    – Rebalanced M60 and Rocket Launcher so they aren't quieter than a pistol.

    – Edited gun heatmap so screamers aren't called as often.

    – Edited gamestage so MP doesn't ramp up quite as fast.

    – Changed Quality Degradation so items of quality 5 or lower no longer break (they degrade to 1).

    – Reduced harvest amount of both augers by 50%.

    – Slightly reduced XP from mining.

    – Slightly lowered the cost of 44 Magnum AP/HP rounds.

    – Slightly lowered the cost of BOTH gunpowder recipes.

    – Killing a boss zombie SHOULD now remove it's buff on all nearby zombies.

    – Removed the supply crate mod for now since supply crates were buggy in 19.0 anyways.

    – DFalls-XLarge renamed to DFalls-XLarge2.

    – New DFalls-XLarge added with Compo Pack POI's.

    – Increased toolbelt to 15 slot.

    – Impact driver fixed so it can upgrade doors/hatches.

    – Auto turrets now have an unlockedby.

    – Fixed Master Mechanic localization.

    – Fixed amount of health aloe cream heals.

    – Blood Draw Kit now has the 25% chance to remove poison that it was supposed to have in the first place.

    – Removed the supply crate patch since it was iffy, and added contents to the main supply crate instead.

    – Converted all forge recipes to use a new crafting system that doesn't require smelting.

    – Most titanium stuff should now be able to take burning shaft mods.

    – Lowered healing amount of first aid bandages and first aid kit.

    – First aid bandages and first aid kit now instantly add health.

    – Sterile bandages and paramedic kit should now heal other people.

    – Paramedic kit now heals less (but still a good amount).

    – Removed bicycle as a quest reward from the scavenger as a few folks commented that makes it a little -too- desirable as a starting class.

    – Fixed Hugh's “Scrap Tools Crafting” to actually level scrap tool crafting instead of Electric Traps Ranged.

    – Adjusted the Stun Repulsor mod to last a little longer and have a little more force.

    – Lowered “Numnber to Spawn” and “Max Spawned” of the body bags in the small bunker slightly to help prevent hitting max zombie limit.

    – Removed 4×4 and Motorbike parts from the general drop lists.

    – Removed 4×4 and Motorbike parts from trader lists.

    – Removed duplicate and unintended 4×4 and Motorbike recipes.

    – Fixed wooden bow scrapping to iron.

    – Removed TFP's armor encumbrance nonsense that I didn't notice previously.

    – Increased mobility penalty of all armor by 1.

    – Lowered the fittings mods from 2/3 to 1/2 for mobility.

    – The two fittings mods cannot be installed in power armor.

    – Added an Armor Specilization perk to the Security class.

    – Taking “The Completionist” perk will now stop items degrading, if those items are quality level 71 OR HIGHER. Lower still degrades.

    – Increased upgrade/repair speed of the Laser Multi-tool.

    – Laser Multi-tool fixed so it can upgrade doors/hatches.

    – AP/HP coilrounds now use the correct tips.

    – Re-enabled ability for animals to drop baby animals.

    – Potentially fixed the rapid food drain associated with average/good food/drink buffs.

    – Made the new bookshelves less @%$# for loot.

    – Potentially fixed players being able to take “Open Trade Routes” several times.

    – Taza's Spear should be able to take the burning shaft mod.

    – Legendary items (Taza, Msgt Porkins Shotgun, Eriks Hammer, Black Sky) should no longer degrade on repair regardless of skill.

    – Added anvil as a requirement to most iron-level recipes (steel+ still needs crucible).

    – Removed smelt time bonus from the bellows as it is no longer useful.

    – Removed craft time bonus from the anvil as it now has another use.

    – Bellows now reduce craft time.

    – Reduced duration of splinted/cast buffs.

    – Added Myth's patched spawner.

    – Increased bonus damage from mods from 3% to 5%.

    – Pummel Pete should now properly do knockdown on primary attacks.

    – Lowered the noise value of the silenced marksman and sniper rifles so they should be more useful for stealth.

    – Sprains no longer get worse if you run/power attack/aim a weapon.

     

    Due to quest changes, forge changes and the fact we're going from 19.0 to 19.1, A RESTART/WIPE IS ABSOLUTELY REQUIRED! You have been warned.

    A19.1现在稳定了。。。正如承诺的那样,dfv3.1现在已经发布了!更改如下。

    -为A19.1b8更新

    -重新平衡了M60和火箭发射器,所以它们不会比手枪安静。

    -编辑了枪支热图,这样尖叫者就不会经常被叫来了。

    -编辑了gamestage,这样MP就不会那么快了。

    -更改质量降级,使质量为5或更低的项目不再中断(它们降级为1)。

    -两个螺旋输送器的收获量减少50%。

    -采矿的经验值略有降低。

    -稍微降低了44个万能AP/HP子弹的成本。

    -稍微降低了两种火药配方的成本。

    -杀死一个boss僵尸现在应该移除附近所有僵尸的buff。

    -删除了供应板条箱模型现在,因为供应板条箱在19.0无论如何是有缺陷的。

    -DFalls XLarge重命名为DFalls-XLarge2。

    -新的DFalls XLarge添加了Compo-Pack-POI。

    -工具带增加到15槽。

    -固定了冲击驱动,使其可以升级门/舱口。

    -自动炮塔现在有一个解锁。

    -修复了主机械定位。

    -定量保健芦荟霜治愈。

    -抽血套件现在有25%的几率去除原本应该有的毒药。

    -移除了补给箱补丁,因为它不可靠,并将内容物添加到主供应箱中。

    -转换所有锻造配方使用新的工艺系统,不需要熔炼。

    -大多数钛材料现在应该可以采取燃烧轴模式。

    -减少急救绷带和急救箱的愈合量。

    -急救绷带和急救箱现在立即增加健康。

    -无菌绷带和急救包现在应该可以治愈其他人了。

    -但现在急救箱还是少了一点。

    -把自行车作为一个任务奖励从拾荒者的一些人评论说,使它有点-太-作为一个开始的类。

    -修正了休的“废工具制作”的实际水平废料工具制作,而不是电子陷阱的范围。

    -调整了眩晕斥力模式,使其持续时间更长一点,并有一点更大的力量。

    -在小掩体里稍微降低了尸体袋的“产卵数量”和“最大产卵量”,以帮助防止击中最大僵尸限制。

    -从一般下拉列表中删除4×4和摩托车零件。

    -从交易商名单中删除4×4和摩托车零件。

    -删除重复和意外的4×4和摩托车食谱。

    -固定木弓刮铁。

    -删除了TFP的护甲累赘废话,我之前没有注意到。

    -增加所有护甲的移动惩罚1。

    -将配件mods从2/3降低到1/2,以便于移动。

    -两个配件mods不能安装在动力装甲中。

    -在安全等级中增加了一个护甲特长。

    -如果这些物品的质量等级为71或更高,接受“完成者”特权将停止物品的降级。下体仍然退化。

    -提高激光多工具的升级/修复速度。

    -激光多工具固定,因此可以升级门/舱口。

    -AP/HP coilrounds现在使用正确的提示。

    -重新启用了动物丢弃小动物的能力。

    -潜在地修复了与普通/好的食物/饮料爱好者相关的快速食物流失。

    -使新书架的战利品减少了%$。

    -潜在的修复玩家能够走“开放贸易路线”好几次。

    -塔扎的长矛应该能拿下燃烧的轴模型。

    -传奇物品(塔扎,Msgt波金斯猎枪,埃里克斯锤子,黑天)不应该再降低修复无论技能。

    -在大多数铁级配方中添加了铁砧(钢+仍然需要坩埚)。

    -从风箱中移除冶炼时间奖励,因为它不再有用。

    -移除了铁砧的工艺时间加成,因为它现在有另一个用途。

    -风箱现在减少了制造时间。

    -缩短了夹板/石膏抛光的持续时间。

    -补充神话的补丁产卵器。

    -mods的额外伤害从3%增加到5%。

    -重击皮特现在应该正确地击倒初级攻击。

    -降低了沉默的射手和狙击步枪的噪音值,所以它们应该对隐身更有用。

    -如果你跑动/力量攻击/瞄准武器,扭伤不再加重。

    由于任务的变化,伪造的变化和我们从19.0到19.1的事实,重新启动/擦除是绝对必要的!你已经被警告过了。

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