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    求大佬怎么把枪比如AK的噪音值改小啊?

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  • 求大佬怎么把枪比如AK的噪音值改小啊?

    <property name=”Tags” value=”weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic”/>

    <property name=”DisplayType” value=”rangedGun”/>

    <property name=”HoldType” value=”48″/>

    <property name=”Meshfile” value=”#Other/Items?Weapons/Ranged/ak47/ak47Prefab.prefab”/>

    <property name=”Material” value=”MMachineGunParts”/> <property name=”Weight” value=”4″/>

    <property name=”CrosshairOnAim” value=”true”/> <!– aimTest –>

    <property name=”CrosshairUpAfterShot” value=”true”/> <!– aimTest –>

    <property name=”RepairTools” value=”resourceRepairKit”/>

    <property name=”DegradationBreaksAfter” value=”false”/>

    <property name=”SoundJammed” value=”weapon_jam”/>

    <property name=”Sound_Sight_In” value=”rifle_sight_in”/>

    <property name=”Sound_Sight_Out” value=”rifle_sight_out”/>

    <property name=”RepairExpMultiplier” value=”10.8″/>

    <property name=”EconomicValue” value=”500″/>

    <property name=”UnlockedBy” value=”perkMachineGunner,gunMGT1AK47Schematic”/>

    <property name=”ShowQuality” value=”true”/>

    <property name=”Group” value=”Ammo/Weapons”/>

    <property class=”Action0″>

    <property name=”Class” value=”Ranged”/>

    <property name=”Delay” value=”.150″/> <!– obsolete if rounds per minute exists –>

    <property name=”Magazine_items” value=”ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP”/>

    <property name=”Sound_start” value=”ak47_fire”/>

    <property name=”Sound_loop” value=”ak47_fire”/>

    <property name=”Sound_empty” value=”dryfire”/>

    <property name=”Sound_reload” value=”ak47_reload”/>

    <property name=”Sound_end” value=”ak47_fire_end”/>

    <property name=”Particles_muzzle_fire” value=”gunfire_AK47″/>

    <property name=”Particles_muzzle_fire_fpv” value=”gunfire_AK47_fpv”/>

    <requirement name=”CVarCompare” cvar=”_underwater” operation=”LT” value=”.98″/>

    </property>

    <property class=”Action1″>

    <property name=”Class” value=”Zoom”/>

    <property name=”Zoom_max_out” value=”55″/>

    <property name=”Zoom_max_in” value=”55″/>

    <property name=”ScopeCameraOffset” value=”-.00062,0,.055″/>

    </property>

    <effect_group name=”gunMGT1AK47″>

    <passive_effect name=”MaxRange” operation=”base_set” value=”90″ tags=”perkMachineGunner”/>

    <passive_effect name=”DamageFalloffRange” operation=”base_set” value=”50″ tags=”perkMachineGunner”/>

    <passive_effect name=”DamageFalloffRange” operation=”perc_add” value=”-.2,.2″ tags=”perkMachineGunner”/> <!– random effective rng –>

    <passive_effect name=”EntityDamage” operation=”base_add” value=”-12″ tags=”perkMachineGunner”/>

    <passive_effect name=”EntityDamage” operation=”perc_add” value=”-.15,.15″ tags=”perkMachineGunner”/> <!– random EntityDmg –>

    <passive_effect name=”EntityDamage” operation=”perc_add” value=”.1,.5″ tier=”2,6″ tags=”perkMachineGunner”/> <!– tier bonus –>

    <passive_effect name=”BlockDamage” operation=”perc_add” value=”-.15,.15″ tags=”perkMachineGunner”/> <!– random BlockDmg –>

    <passive_effect name=”BlockDamage” operation=”perc_add” value=”.1,.5″ tier=”2,6″ tags=”perkMachineGunner”/> <!– tier bonus –>

    <passive_effect name=”DegradationMax” operation=”perc_add” value=”-.2,.2″ tags=”perkMachineGunner”/> <!– random DegMax –>

    <passive_effect name=”RoundsPerMinute” operation=”perc_add” value=”-.05,.05″ tags=”perkMachineGunner”/> <!– random APM –>

    <passive_effect name=”MagazineSize” operation=”perc_add” value=”-.122,.122″/> <!– random MagazineSize –>

    <passive_effect name=”WeaponHandling” operation=”perc_add” value=”-.08,.08″ tags=”perkMachineGunner”/> <!– random WeaponHandling –>

    <passive_effect name=”RoundsPerMinute” operation=”base_set” value=”360″ tags=”perkMachineGunner”/>

    <passive_effect name=”BurstRoundCount” operation=”base_set” value=”1000″ tags=”perkMachineGunner”/>

    <passive_effect name=”MagazineSize” operation=”base_set” value=”30″ tags=”perkMachineGunner”/>

    <passive_effect name=”ReloadSpeedMultiplier” operation=”base_set” value=”.5″ tags=”perkMachineGunner”/> <!– 3.8s –>

    <passive_effect name=”SpreadDegreesVertical” operation=”base_set” value=”2.8″ tags=”perkMachineGunner”/>

    <passive_effect name=”SpreadDegreesHorizontal” operation=”base_set” value=”2.8″ tags=”perkMachineGunner”/>

    <passive_effect name=”SpreadMultiplierAiming” operation=”base_set” value=”.22″ tags=”perkMachineGunner”/>

    <passive_effect name=”SpreadMultiplierCrouching” operation=”base_set” value=”.8″ tags=”perkMachineGunner”/>

    <passive_effect name=”SpreadMultiplierWalking” operation=”base_set” value=”1.5″ tags=”perkMachineGunner”/>

    <passive_effect name=”SpreadMultiplierRunning” operation=”base_set” value=”2.2″ tags=”perkMachineGunner”/>

    <passive_effect name=”KickDegreesVerticalMin” operation=”base_set” value=”-.5″ tags=”perkMachineGunner”/>

    <passive_effect name=”KickDegreesVerticalMax” operation=”base_set” value=”1″ tags=”perkMachineGunner”/>

    <passive_effect name=”KickDegreesHorizontalMin” operation=”base_set” value=”-1″ tags=”perkMachineGunner”/>

    <passive_effect name=”KickDegreesHorizontalMax” operation=”base_set” value=”1″ tags=”perkMachineGunner”/>

    <passive_effect name=”IncrementalSpreadMultiplier” operation=”base_set” value=”1.9″ tags=”perkMachineGunner”/>

    <passive_effect name=”WeaponHandling” operation=”base_set” value=”.7″ tags=”perkMachineGunner”/> <!– ak47 –>

    <passive_effect name=”DegradationMax” operation=”base_set” value=”250,550″ tier=”1,6″ tags=”perkMachineGunner,perkBookAutoWeapons”/>

    <passive_effect name=”DegradationPerUse” operation=”base_set” value=”1″ tags=”perkMachineGunner,perkBookAutoWeapons”/>

    <passive_effect name=”ModSlots” operation=”base_set” value=”1,1,2,2,3,4″ tier=”1,2,3,4,5,6″/>

    <passive_effect name=”ModPowerBonus” operation=”perc_add” value=”.10″ tags=”EntityDamage,BlockDamage”/>

    <passive_effect name=”ModPowerBonus” operation=”base_add” value=”300″ tags=”EconomicValue”/>

    </effect_group>

    </item>

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