求大佬怎么把枪比如AK的噪音值改小啊?
<property name=”Tags” value=”weapon,ranged,holdBreathAiming,reloadPenalty,gun,barrelAttachments,sideAttachments,smallTopAttachments,mediumTopAttachments,stock,magazine,drumMagazine,firingMode,bottomAttachments,attFortitude,perkMachineGunner,perkBookAutoWeapons,canHaveCosmetic”/>
<property name=”DisplayType” value=”rangedGun”/>
<property name=”HoldType” value=”48″/>
<property name=”Meshfile” value=”#Other/Items?Weapons/Ranged/ak47/ak47Prefab.prefab”/>
<property name=”Material” value=”MMachineGunParts”/> <property name=”Weight” value=”4″/>
<property name=”CrosshairOnAim” value=”true”/> <!– aimTest –>
<property name=”CrosshairUpAfterShot” value=”true”/> <!– aimTest –>
<property name=”RepairTools” value=”resourceRepairKit”/>
<property name=”DegradationBreaksAfter” value=”false”/>
<property name=”SoundJammed” value=”weapon_jam”/>
<property name=”Sound_Sight_In” value=”rifle_sight_in”/>
<property name=”Sound_Sight_Out” value=”rifle_sight_out”/>
<property name=”RepairExpMultiplier” value=”10.8″/>
<property name=”EconomicValue” value=”500″/>
<property name=”UnlockedBy” value=”perkMachineGunner,gunMGT1AK47Schematic”/>
<property name=”ShowQuality” value=”true”/>
<property name=”Group” value=”Ammo/Weapons”/>
<property class=”Action0″>
<property name=”Class” value=”Ranged”/>
<property name=”Delay” value=”.150″/> <!– obsolete if rounds per minute exists –>
<property name=”Magazine_items” value=”ammo762mmBulletBall,ammo762mmBulletHP,ammo762mmBulletAP”/>
<property name=”Sound_start” value=”ak47_fire”/>
<property name=”Sound_loop” value=”ak47_fire”/>
<property name=”Sound_empty” value=”dryfire”/>
<property name=”Sound_reload” value=”ak47_reload”/>
<property name=”Sound_end” value=”ak47_fire_end”/>
<property name=”Particles_muzzle_fire” value=”gunfire_AK47″/>
<property name=”Particles_muzzle_fire_fpv” value=”gunfire_AK47_fpv”/>
<requirement name=”CVarCompare” cvar=”_underwater” operation=”LT” value=”.98″/>
</property>
<property class=”Action1″>
<property name=”Class” value=”Zoom”/>
<property name=”Zoom_max_out” value=”55″/>
<property name=”Zoom_max_in” value=”55″/>
<property name=”ScopeCameraOffset” value=”-.00062,0,.055″/>
</property>
<effect_group name=”gunMGT1AK47″>
<passive_effect name=”MaxRange” operation=”base_set” value=”90″ tags=”perkMachineGunner”/>
<passive_effect name=”DamageFalloffRange” operation=”base_set” value=”50″ tags=”perkMachineGunner”/>
<passive_effect name=”DamageFalloffRange” operation=”perc_add” value=”-.2,.2″ tags=”perkMachineGunner”/> <!– random effective rng –>
<passive_effect name=”EntityDamage” operation=”base_add” value=”-12″ tags=”perkMachineGunner”/>
<passive_effect name=”EntityDamage” operation=”perc_add” value=”-.15,.15″ tags=”perkMachineGunner”/> <!– random EntityDmg –>
<passive_effect name=”EntityDamage” operation=”perc_add” value=”.1,.5″ tier=”2,6″ tags=”perkMachineGunner”/> <!– tier bonus –>
<passive_effect name=”BlockDamage” operation=”perc_add” value=”-.15,.15″ tags=”perkMachineGunner”/> <!– random BlockDmg –>
<passive_effect name=”BlockDamage” operation=”perc_add” value=”.1,.5″ tier=”2,6″ tags=”perkMachineGunner”/> <!– tier bonus –>
<passive_effect name=”DegradationMax” operation=”perc_add” value=”-.2,.2″ tags=”perkMachineGunner”/> <!– random DegMax –>
<passive_effect name=”RoundsPerMinute” operation=”perc_add” value=”-.05,.05″ tags=”perkMachineGunner”/> <!– random APM –>
<passive_effect name=”MagazineSize” operation=”perc_add” value=”-.122,.122″/> <!– random MagazineSize –>
<passive_effect name=”WeaponHandling” operation=”perc_add” value=”-.08,.08″ tags=”perkMachineGunner”/> <!– random WeaponHandling –>
<passive_effect name=”RoundsPerMinute” operation=”base_set” value=”360″ tags=”perkMachineGunner”/>
<passive_effect name=”BurstRoundCount” operation=”base_set” value=”1000″ tags=”perkMachineGunner”/>
<passive_effect name=”MagazineSize” operation=”base_set” value=”30″ tags=”perkMachineGunner”/>
<passive_effect name=”ReloadSpeedMultiplier” operation=”base_set” value=”.5″ tags=”perkMachineGunner”/> <!– 3.8s –>
<passive_effect name=”SpreadDegreesVertical” operation=”base_set” value=”2.8″ tags=”perkMachineGunner”/>
<passive_effect name=”SpreadDegreesHorizontal” operation=”base_set” value=”2.8″ tags=”perkMachineGunner”/>
<passive_effect name=”SpreadMultiplierAiming” operation=”base_set” value=”.22″ tags=”perkMachineGunner”/>
<passive_effect name=”SpreadMultiplierCrouching” operation=”base_set” value=”.8″ tags=”perkMachineGunner”/>
<passive_effect name=”SpreadMultiplierWalking” operation=”base_set” value=”1.5″ tags=”perkMachineGunner”/>
<passive_effect name=”SpreadMultiplierRunning” operation=”base_set” value=”2.2″ tags=”perkMachineGunner”/>
<passive_effect name=”KickDegreesVerticalMin” operation=”base_set” value=”-.5″ tags=”perkMachineGunner”/>
<passive_effect name=”KickDegreesVerticalMax” operation=”base_set” value=”1″ tags=”perkMachineGunner”/>
<passive_effect name=”KickDegreesHorizontalMin” operation=”base_set” value=”-1″ tags=”perkMachineGunner”/>
<passive_effect name=”KickDegreesHorizontalMax” operation=”base_set” value=”1″ tags=”perkMachineGunner”/>
<passive_effect name=”IncrementalSpreadMultiplier” operation=”base_set” value=”1.9″ tags=”perkMachineGunner”/>
<passive_effect name=”WeaponHandling” operation=”base_set” value=”.7″ tags=”perkMachineGunner”/> <!– ak47 –>
<passive_effect name=”DegradationMax” operation=”base_set” value=”250,550″ tier=”1,6″ tags=”perkMachineGunner,perkBookAutoWeapons”/>
<passive_effect name=”DegradationPerUse” operation=”base_set” value=”1″ tags=”perkMachineGunner,perkBookAutoWeapons”/>
<passive_effect name=”ModSlots” operation=”base_set” value=”1,1,2,2,3,4″ tier=”1,2,3,4,5,6″/>
<passive_effect name=”ModPowerBonus” operation=”perc_add” value=”.10″ tags=”EntityDamage,BlockDamage”/>
<passive_effect name=”ModPowerBonus” operation=”base_add” value=”300″ tags=”EconomicValue”/>
</effect_group>
</item>