<effect_group name=”gunBotT2JunkTurret”>
<passive_effect name=”DamageFalloffRange” operation=”perc_add” value=”-.0,.0″ tags=”perkTurrets”/> <!– random effective rng –>
<passive_effect name=”EntityDamage” operation=”perc_add” value=”-.25,.25″ tags=”perkTurrets”/> <!– random EntityDmg –>
<passive_effect name=”EntityDamage” operation=”perc_add” value=”.1,.5″ tier=”2,6″ tags=”perkTurrets”/> <!– tier bonus –>
<passive_effect name=”DegradationMax” operation=”perc_add” value=”-.2,.2″ tags=”perkTurrets”/> <!– random DegMax –>
<passive_effect name=”WeaponHandling” operation=”perc_add” value=”-.08,.08″ tags=”perkTurrets”/> <!– random WeaponHandling –>
<passive_effect name=”RoundsPerMinute” operation=”perc_add” value=”-.1,.1″ tags=”turretRanged”/> <!– random APM –>
<passive_effect name=”MagazineSize” operation=”perc_add” value=”-.0,.0″ tags=”turretRanged”/> <!– random MagazineSize –>
<passive_effect name=”WeaponHandling” operation=”perc_add” value=”-.08,.08″ tags=”perkTurrets”/> <!– random WeaponHandling –>
<passive_effect name=”BurstRoundCount” operation=”base_set” value=”1″ tags=”perkTurrets”/>
<passive_effect name=”MagazineSize” operation=”base_set” value=”2000″ tags=”turretRanged”/>
<passive_effect name=”MagazineSize” operation=”base_add” value=”0,0″ tier=”2,6″ tags=”turretRanged”/>
修改小白 能懂一点英文 如上所示 把基础攻击力改成了25,伤害无距离衰减,弹匣基础容量2000,但是游戏里物品描述却伤害不变 请问是哪里出了问题?