这个是物品源代码
<item name=”ammoShotgunBreachingSlug”>
<property name=”Tags” value=”ammo,shotgun,ammoShells”/>
<property name=”DisplayType” value=”ammoShotgunBreaching”/>
<property name=”HoldType” value=”45″/>
<property name=”Meshfile” value=”@:Other/Items/Misc/sackPrefab.prefab”/>
<property name=”DropMeshfile” value=”@:Other/Items/Misc/sack_droppedPrefab.prefab”/>
<property name=”Material” value=”MresourceScrapPolymers”/>
<property name=”Stacknumber” value=”150″/> <!– STK ammo low –>
<property name=”EconomicValue” value=”20″/>
<property name=”TraderStageTemplate” value=”ammoTier3″/><!– ammoShotgunBreachingSlug –>
<property name=”Group” value=”Ammo/Weapons,Ammo,Ranged Weapons”/>
<property name=”UnlockedBy” value=”perkShotgunMessiahBreachingSlugs”/> <!– BOOK_PERK –>
<property name=”SoundPickup” value=”shotgunshells_grab”/>
<property name=”SoundPlace” value=”shotgunshells_place”/>
<effect_group name=”ammoShotgunBreachingSlug” tiered=”false”>
<passive_effect name=”EntityDamage” operation=”base_set” value=”96″ tags=”perkBoomstick”/>
<passive_effect name=”BlockDamage” operation=”base_set” value=”80″ tags=”perkBoomstick”/>
<passive_effect name=”BlockDamage” operation=”base_add” value=”1000″ tags=”door,wood,lockedSafe”/>
<display_value name=”dDamageDoor” value=”1000″/>
<passive_effect name=”RoundRayCount” operation=”base_set” value=”1″ tags=”perkBoomstick”/>
<passive_effect name=”MaxRange” operation=”base_set” value=”4″ tags=”perkBoomstick”/>
<passive_effect name=”DamageFalloffRange” operation=”base_set” value=”2″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadDegreesVertical” operation=”base_set” value=”2.4″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadDegreesHorizontal” operation=”base_set” value=”2.4″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadMultiplierAiming” operation=”perc_add” value=”-.35″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadMultiplierCrouching” operation=”perc_add” value=”-.05″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadMultiplierWalking” operation=”perc_add” value=”.15″ tags=”perkBoomstick”/>
<passive_effect name=”SpreadMultiplierRunning” operation=”perc_add” value=”.3″ tags=”perkBoomstick”/>
<passive_effect name=”DamageModifier” operation=”perc_add” value=”-.8″ tags=”earth”/>
</effect_group>
</item>
我找了个降低子弹伤害的mod,但是针对拆门弹的只有<set xpath=”/items/item[@name='ammoShotgunBreachingSlug']/effect_group/passive_effect[@name='BlockDamage']/@value”>5</set>,然后对木头 门的伤害没生效,想问一下怎么写?
<passive_effect name=”BlockDamage” operation=”base_add” value=”1000″ tags=”door,wood,lockedSafe”/>
BlockDamage 方块伤害 值: value=”1000″ 修改这个即可
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