<Configs>
<append xpath=”/buffs/buff[@name='buffStatusCheck01']”>
<effect_group>
<triggered_effect trigger=”onSelfBuffUpdate” action=”AddBuff” buff=”计算伤害BUFF”/>
<triggered_effect trigger=”onSelfBuffUpdate” action=”AddBuff” buff=”计算血量BUFF”/>
<triggered_effect trigger=”onSelfBuffUpdate” action=”AddBuff” buff=”登仙长阶BUFF”/>
<triggered_effect trigger=”onSelfBuffUpdate” action=”AddBuff” buff=”猎杀者BUFF”/>
<triggered_effect trigger=”onSelfKilledOther” action=”ModifyCVar” cvar=”KILLZOMBIE1″ operation=”add” value=”1″/>
<triggered_effect trigger=”onSelfKilledOther” action=”ModifyCVar” cvar=”KILLZOMBIE2″ operation=”add” value=”1″/>
<triggered_effect trigger=”onSelfDied” action=”ModifyCVar” cvar=”$ZOMBIEKILLER” operation=”multiply” value=”0.9″/>
<triggered_effect trigger=”onSelfDied” action=”ModifyCVar” cvar=”$SPECIALONE” operation=”zombie” value=”1″/>
</effect_group>
</append>
<append xpath=”/buffs”>
<buff name=”计算伤害BUFF” name_key=”计算伤害BUFF” dejs标签ion_key=”计算伤害BUFF” tooltip_key=”计算伤害BUFF” icon=”ui_game_symbol_trex” icon_color=”255,215,0″ remove_on_death=”false” hidden=”true”>
<stack_type value=”replace”/>
<effect_group>
<triggered_effect trigger=”onSelfBuffUpdate” action=”ModifyCVar” cvar=”$ZOMBIEKILLER” operation=”add” value=”1″>
<requirement name=”CVarCompare” cvar=”KILLZOMBIE1″ operation=”GTE” value=”10″/>
</triggered_effect>
<triggered_effect trigger=”onSelfBuffUpdate” action=”ModifyCVar” cvar=”KILLZOMBIE1″ operation=”set” value=”0″>
<requirement name=”CVarCompare” cvar=”KILLZOMBIE1″ operation=”GTE” value=”10″/>
</triggered_effect>
</effect_group>
</buff>
<buff name=”计算血量BUFF” name_key=”计算血量BUFF” dejs标签ion_key=”计算血量BUFF” tooltip_key=”计算血量BUFF” icon=”ui_game_symbol_trex” icon_color=”255,215,0″ remove_on_death=”false” hidden=”true”>
<stack_type value=”replace”/>
<effect_group>
<triggered_effect trigger=”onSelfBuffUpdate” action=”ModifyCVar” cvar=”$SPECIALONE” operation=”add” value=”10″>
<requirement name=”CVarCompare” cvar=”KILLZOMBIE2″ operation=”GTE” value=”1″/>
</triggered_effect>
<triggered_effect trigger=”onSelfBuffUpdate” action=”ModifyCVar” cvar=”KILLZOMBIE2″ operation=”set” value=”0″>
<requirement name=”CVarCompare” cvar=”KILLZOMBIE2″ operation=”GTE” value=”1″/>
</triggered_effect>
</effect_group>
</buff>
<buff name=”猎杀者BUFF” name_key=”[FF0000]猎杀者” dejs标签ion_key=”[FF00FF]每击杀10敌对生物增加1基础伤害,死亡[FFFF00]减少[00FF00]10%,当前伤害加成:[FFFF00]{cvar($ZOMBIEKILLER:0.0)}” tooltip_key=”[FF0000]猎杀者” icon=”ui_game_symbol_trex” icon_color=”255,0,0″ remove_on_death=”false”>
<stack_type value=”ignore”/>
<update_rate value=”.7″/>
<effect_group>
<passive_effect name=”EntityDamage” operation=”base_add” value=”@$ZOMBIEKILLER”/>
</effect_group>
</buff>
<buff name=”登仙长阶BUFF” name_key=”[00FF00]登仙长阶” dejs标签ion_key=”[D9D919]每击杀10敌对生物增加2生命体力,死亡[FF7F00]减少[00FFFF]10%,当前血量加成:[CD7F32]{cvar($SPECIALONE:0.0)}” tooltip_key=”[00FF00]登仙长阶” icon=”ui_game_symbol_add” icon_color=”132,0,155″ remove_on_death=”false”>
<stack_type value=”ignore”/>
<update_rate value=”.7″/>
<effect_group>
<passive_effect name=”HealthMax” operation=”base_add” value=”@$SPECIALONE”/>
<passive_effect name=”StaminaMax” operation=”base_add” value=”@$SPECIALONE”/>
</effect_group>
</buff>
</append>
</Configs>
厉害。