如题,我用Unity弄了个简单粒子效果,想通过buff来调用,发现添加没问题,但是移除不掉
<triggered_effect trigger=”onSelfBuffUpdate” action=”AttachParticleEffectToEntity” particle=”#@modfolder:Re/减速效果.unity3d?减速” >
<triggered_effect trigger=”onSelfBuffRemove” action=”RemoveParticleEffectFromEntity” particle=”#@modfolder:Re/减速效果.unity3d?减速”/>
<triggered_effect trigger=”onSelfDied” action=”RemoveParticleEffectFromEntity” particle=”#@modfolder:Re/减速效果.unity3d?减速”/>
麻烦大佬看看是代码有问题,还是说粒子效果需要做什么设置?