大佬帮忙看看这个护甲没有模组插槽,问题出在哪里啊?
<item name=”apparelHazmatGlovesArmoredRH”>
<property name=”Extends” value=”apparelHazmatMasterT2″/>
<property name=”DescriptionKey” value=”apparelHazmatT2GroupDesc”/>
<property name=”ItemTypeIcon” value=”computer”/>
<property name=”CustomIcon” value=”apparelHazmatGloves”/>
<property name=”CustomIconTint” value=”b0ffb0″/>
<property name=”Tags” value=”upperbody,hands,armor,armorHands,heavyArmor,heavyArmorPenalty,heavyArmorDeg,heavyHazmat”/>
<property name=”EquipSlot” value=”Hands”/>
<property class=”UMA”>
<property name=”Mesh” value=”armor_hazmat_hands”/>
<property name=”Overlay0″ value=”armor_hazmat_gloves”/>
<property name=”Layer” value=”0″/>
<property name=”UISlot” value=”Gloves”/>
</property>
<effect_group tiered=”false”>
<passive_effect name=”ModSlots” operation=”base_set” tier=”1,1000″ value=”2″/>
<passive_effect name=”HypothermalResist” operation=”base_add” value=”2.8,5.2″/>
<passive_effect name=”HyperthermalResist” operation=”base_add” value=”1″/>
</effect_group>
<effect_group tiered=”false” name=”iron armor”>
<passive_effect name=”PhysicalDamageResist” operation=”base_add” value=”7.25,10.25″/>
<passive_effect name=”BuffResistance” operation=”base_add” value=”0.055,0.068″ tags=”buffFatiguedTrigger,buffArmSprainedCHTrigger,buffLegSprainedCHTrigger,buffInjuryBleedingTwo,buffInjuryBleedingBarbedWire,buffLaceration,buffInfectionCatch,buffInjuryStunned01CHTrigger”/>
<passive_effect name=”Mobility” operation=”perc_add” value=”-.06″/>
<passive_effect name=”StaminaChangeOT” operation=”perc_add” value=”-.045″ tags=”walking”/>
<passive_effect name=”StaminaChangeOT” operation=”perc_add” value=”-.09″ tags=”running”/>
<display_value name=”dStaminaChangeOT” value=”-.9″/>
<passive_effect name=”NoiseMultiplier” operation=”perc_add” value=”.2″/>
<display_value name=”dNoiseMultiplier” value=”.2″/>
<triggered_effect trigger=”onSelfEquipStart” action=”AddBuff” target=”self” buff=”buffArmoredHazmatGloves”/>
<triggered_effect trigger=”onSelfEquipStop” action=”RemoveBuff” target=”self” buff=”buffArmoredHazmatGloves”/>
<triggered_effect trigger=”onSelfEquipStop” action=”RemoveBuff” target=”self” buff=”buffArmoredHazmatComplete”/>
</effect_group>
<property name=”UnlockedBy” value=”apparelHazmatArmoredRHSchematic”/>