We've just released Alpha 17.3 Experimental B18
我们刚刚放出了A17.3 B18测试版
For A17.3 we have set focus on bug fixes and RWG.
We have fixed the issue which caused chunks to be reset to their original state, often affecting players' bases.
对于A17.3,我们将重点放在错误修复和随机地图上。
我们已经解决了导致区块重置到原始状态的问题,该问题通常会影响玩家基地。
RWG
随机地图
For RWG we worked over to remove the POI replication spawns (radio tower cities), reworked the roads so be more vehicle-friendly, overworked the world layout and adjusted the placement of POIs and cities.
This framework we are backporting to 17.3 is part of a larger Alpha 18 plan to make it awesome.
对于随机地图,我们努力消除预制建筑连续复制产生(例如一溜无线电塔的城市),重制道路生成,对于载具更加友好,重制世界布局并调整预制建筑和城市的放置。
A17.3的这个随机地图框架是A18计划的一部分,会让七日杀更加伟大(划掉)。
Added
增加
gfx console command (key changes shader keywords, pp changes postprocessing, type gfx for help).
特效控制台命令(可以更改着色器和后期特效,输入gfx获取更多信息)。
God casting to debug mode (shift+Q key moves you to where you are looking or 100m if nothing hit)
上帝模式传送术(shift+Q瞬移到你正在看的位置,如果眼神空洞无物,就前进100米)
Giveselfxp should not be modified by XP multiplier (added help command)
给经验的命令不会根据经验倍率变化了(增加到help命令中)
Explosions wake sleepers even if no damage
即使没有造成伤害,爆炸也会吵醒沉睡僵尸
Changed
更改
Quests now will try to find closer POIs.
任务现在会尝试寻找更近的预置建筑
One repair kit will be sufficient to fully repair one item. Stack size reduced to 25.
一个修理包能够完全修好道具。堆叠数下降到25。
Sun and moon to rise in east and set in west (sun has southerly track, moon northerly)
日月会东升西降(太阳的轨道偏南,月亮的轨道偏北)
Stars to track east to west and is slower
星星会缓慢的从东向西移动
Zombies don't trigger infection right now
僵尸不会触发感染了
Wearable items no longer able to be activated when on toolbelt
可穿戴道具放在腰带上不会激活属性
Increased breath hold duration of Olympic Swimmer
奥林匹克游泳运动员这个技能会提升更多的屏息时间
Rebalanced stealth noise levels
潜行噪音等级重新平衡
Clarified the description of several stealth perks
让几个潜行技能的描述更加明确
Explosions on zombies to just damage closest collider like animals
僵尸身上发生的爆炸只会伤害最近的碰撞体(例如动物)
Sledgehammer is paying out 25% harvest amount
大锤现在也提供25%的收获
Fixed
修正
Some fences upgrade to full sized blocks
一些围栏会升级到全尺寸方块
Stag and Doe often stand after death
Stag 和 Doe 这俩僵尸不会经常站着死了
Mac rendering very bright and washed out
苹果机亮度过高问题
Burnt zombie sound radius is too large
燃烧僵尸有顺风耳的问题
World light levels are inconsistent with time of day (fixed moonlight jump at midnight, moonlight angle, redid horizon light angle clamping)
天气的亮度会随着每天时间变化平滑过渡(修正了大半夜月亮突然跳出来世界变亮的问题)
Harvest amount is paid out 2x
收获量二倍的问题
Rocket launcher explosions are no longer doing the damage listed in xml
火箭发射器不会造成预设爆炸伤害的问题
Forges are never really off and waste fuel
修正了熔炉永远不会真正关闭和浪费燃料的问题(所以这是17.2贞子源源不断的问题所在?)
Easy camera clipping exploit in A17 with e.g. ramps
在A17中使用斜坡之类的方块轻松透视的问题
Pistol silencer blocking iron sights
手枪装消音器阻挡机瞄的问题
Jacket (white one) when worn will render upper torso transparent
穿上外套(白色)会使上身躯干透明
Removed Christmas items from loot table
圣诞道具不会再掉落了
Small typo in rwgmixer.xml prop instead of prob
rwgmixer.xml 中的错字 prop而不是prob
Smelt in system of forge carries over time to dragged over items
熔炉系统中的熔炼时间会拉长的问题(The World!)
3rd person anim delay when throwing molotov
扔燃烧瓶时第三人称视角动画延迟问题
XP pop out value is not updated on second block when upgrading blocks.
连续升级方块时获取经验提示不更新的问题
Mining helmet will not turn on if equipped from the tool belt
如果从腰带上装备矿工头盔,它点不亮的问题
Burning shaft mod flame effect can transfer to other items on the toolbelt
燃烧改装件的火焰效果会传递到腰带上其他道具的问题
Mats in crafting queue are lost on re-log
重登陆时丢失制作队列的问题
Holding shift key does decreases speed on ladder and in godmode
上帝模式爬梯子按住shift键会减速的问题
Night vision goggles no longer working
夜视镜不工作的问题
Mining helmet light doesn't show for second players
矿工头的灯光第二个玩家看不见的问题
Player can consume any consumable while mounted in vehicle but will not get the buff/debuff on sp and mp (disabled Use in vehicles)
开车时候玩家再也不能用消耗品了(因为用了也白用)
Game crash while in 4×4 inventory makes vehicle unusable
开4X4载具时游戏崩溃会导致载具无效的问题
Zombies can walk between pillars size 50 and defeat players traps
僵尸可以在50号支柱之间行走,并攻击到玩家陷阱的问题
Client Molotov doesn't hurt other client
燃烧瓶能够友伤了
Crafting timer doesn't advance properly when the chunk is unloaded
没有加载区块时制作队列停滞的问题
Double swing with melee weapons
近战武器风怒(连续攻击两次)问题
Reflex sight + ak and 4x zoom break weapon hold and camera when switched when zoomed in
在开镜时,反射瞄准器+AK和4倍镜会打断武器持握和相机的问题
Clients see bow hold animation of other clients holding a club
看到别的玩家像持棍一样拿弓的问题
Crafting items finish nearly instantly after another the item in the first slot is cancelled
制作物品几乎在第一个槽中的物品被取消后立即完成
Smelt in system of forge carries over time to dragged over items.
熔炼时间拖拖拉拉的问题
XP gained shown when level up is reached is limited to amount required to level up.
达到升级时,显示的XP获取数值仅限于升级所需的数量的问题
Changing equipment slots was usually not flagged as changed, so other players would only see your changes after you did another action
换装备通常不会标记为已更改,因此其他玩家只会在您执行其他操作后才会看到您的更改
WRN Biome image contains unknown biome color
WRN Biome图像包含未知的生物群系颜色
POIs in RWG not checking against biome for spawning
随机世界的预制建筑,在刷新时不检查生物群系冲突的问题
Charismatic nature perk doesn't buff other players as described
团队领袖那个群体BUFF技能不会生效的问题
Buff stacking for buffs procced by other players was not working over network
联机时由其他玩家提供的增益不会正确生效的问题
Hatches don't always open on the first try
舱盖类的门第一次使用不会打开的问题
RWG replication POI spawns
预制建筑连续复制的问题
Large stacks of material vanish when used in workstations
工作站制作/分解会丢失大量材料的问题
Dynamite will not explode in player's hand
雷管不会在玩家手中爆炸的问题
Bloodmoon stinger does not react to Bloodmoon range pref
血月时候丢失血月目标的问题(存疑)
Buy button for Attributes not showing the correct required points if the attribute is boosted by a buff
修正了吃书/喝酒之类的属性BUFF存在之时,点技能技能点需求错误的问题
Gyrocopter floats in air if the pilot gets disconnected/logs out (vehicles will fall once their chunk loads)
如果飞行员断线/退出,旋翼机会漂浮在空中(一旦他们的块装载,载具就会掉下来)
Fixed LiteNetLib randomly disconnecting all players
修正了常规连接模式随机踢全部玩家下线的问题
The Arrow Rest Mod and schematic is not in loot table anywhere therefore un-obtainable
箭台改装件和设计图不会被拾取到的问题
Cloth and wood are not fully defined as block repair materials
布料和木材未完全定义为方块修复材料
Retracting stock mod has no effect
回缩枪托无效的问题
Drugs do not display their water cost
药物不再显示减水
Wrong description on the spiked knuckles schematic
刺指虎设计图的错误描述
Player can not provoke a dismemberment of zombies arms/legs but traps can (even when all perks are purchased)
修正了玩家不能肢解僵尸手/腿,但陷阱可以(即使购买了所有额外技能)的问题
Cigar bartering buff % is now only showing a zero
雪茄提供的交易加成只显示为0的问题
Pipe bombs are very weak against sleeper zombies
铁管炸弹对沉睡僵尸非常弱的问题
Illness indicator buff sticks around for too long
生病状态持续太长的问题
AI sometimes jumping for .5m heights by padding the step height
AI有时会通过填充步高来跳跃.5米高度
The noise reduction of perkFromTheShadows only works at night
来自暗影技能提供的噪音减免只会在夜晚生效的问题
Explosion damage decreasing per collider, so was mostly zero
爆炸伤害会因为碰撞体过多接近为零的问题
Silencer doesn't have much of an effect
消音器无比弱鸡的问题
Known Issues
已知问题
Tool damage localization is different than actual value
多语言工具伤害描述不同
Trader Jen has a deep voice
那个妹子商人还是用男声(给我琳谢谢!)
Shotgun driver loses sound on 4×4 after a while
开4X4载具后霰弹枪哑巴的问题
Workstation tools do not refresh the recipe list when the tools are installed
工作台安装了新工具不刷新配方的问题
Can use torch and flaming arrows as light underwater
可以再水下用火把和燃烧箭做光源的问题
RWG preview tool localization
随机世界预览工具语言文本问题
Firearms do a duplicate reload animation after reloading while zoomed (locked in zoom)
火器在瞄准时重复播放装弹动画的问题
Client molotovs thrown down from an edge not working as good as Host
客户端站在方块边缘扔燃烧瓶表现不好的问题
Player model jumps forward of the player camera when accessing an auto turret inventory
当访问自动炮塔库存时,玩家模型会向前越过玩家相机
Turrets will not target self when set to do so
设置后炮塔也不会以自我为目标
Healing other players with RMB doesn’t work
右键治疗其他玩家无效
Self medicated is not working properly. Not being able to purchase perk is intended.
自我药物治疗不正常,不能购买额外医疗技能(就是医疗栏目最下面无法购买那个技能)。
Crashes on Mac for a possible workaround, please look at https://7daystodie.com/forums/showth…106#post914106
苹果机崩溃的问题
If connection to server fails, try removing steamnetworking as a disabled function from the serverconfig.xml
steamnetworking这个网络组件是渣,记得移除
Some Linux users experience problems
一些Linux用户体验的问题
Showbounds for landclaims shows a box instead of it actual infinite size for y
领地石的展示框架显示了一个方框,而不是y的实际无限大小
When kicked while in vehicle interaction window, vehicle may become unresponsive
当在车辆交互窗口中被踢时,车辆可能变得没有响应
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