载入存档时出现:2021-03-12T01:11:20 73.654 INF Loading players.xml
2021-03-12T01:11:20 73.680 ERR Loading player data failed for player '76561198340605584', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x00230] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00063] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000e2] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at PooledBinaryReader.ReadString () [0x00069] in <8acc464c86d74c55af84c07a2c0049a6>:0
at EntityCreationData.read (PooledBinaryReader _br, System.Boolean _bNetworkRead) [0x002d1] in <8acc464c86d74c55af84c07a2c0049a6>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00013] in <8acc464c86d74c55af84c07a2c0049a6>:0
at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <8acc464c86d74c55af84c07a2c0049a6>:0
2021-03-12T01:11:20 73.681 ERR Loading backup player data failed for player '76561198340605584', rolling back: The output char buffer is too small to contain the decoded characters, encoding 'Unicode (UTF-8)' fallback 'System.Text.DecoderReplacementFallback'.
Parameter name: chars
at System.Text.Encoding.ThrowCharsOverflow () [0x00027] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.Encoding.ThrowCharsOverflow (System.Text.DecoderNLS decoder, System.Boolean nothingDecoded) [0x00026] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.UTF8Encoding.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Text.DecoderNLS baseDecoder) [0x00230] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte* bytes, System.Int32 byteCount, System.Char* chars, System.Int32 charCount, System.Boolean flush) [0x00063] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex, System.Boolean flush) [0x000e2] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Text.DecoderNLS.GetChars (System.Byte[] bytes, System.Int32 byteIndex, System.Int32 byteCount, System.Char[] chars, System.Int32 charIndex) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at PooledBinaryReader.ReadString () [0x00069] in <8acc464c86d74c55af84c07a2c0049a6>:0
at EntityCreationData.read (PooledBinaryReader _br, System.Boolean _bNetworkRead) [0x002d1] in<8acc464c86d74c55af84c07a2c0049a6>:0
at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x00013] in <8acc464c86d74c55af84c07a2c0049a6>:0
at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <8acc464c86d74c55af84c07a2c0049a6>:0