有大佬知道是啥原因么,没MOD僵尸也这样血月炸红字
服务器血月必定跳红字,僵尸不会动,有大佬知道什么原因么
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最好把报错日志具体内容贴出来
日志位置:盘符:\xxx\xxx\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer_Data
你把日志发给AI 他会告诉你哪里有问题
2025-06-21T16:34:09 249.016 INF PlayerSpawnedInWorld (reason: JoinMultiplayer, position: 260, 66, -2535): EntityID=171, PltfmId='Steam_76561198108281543', CrossId='EOS_00020440521a4933a8b5d5db80fd2788', OwnerID='Steam_76561198108281543', PlayerName='1111111', ClientNumber='1'
2025-06-21T16:34:09 249.244 INF Party of 1, GS 40 (40), scaling 1, enemy max 371, bonus every 12
2025-06-21T16:34:09 249.244 INF Party members:
2025-06-21T16:34:09 249.244 INF Player id 171, gameStage 40
2025-06-21T16:34:09 249.377 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS31 (count 1, numToSpawn 57, maxAlive 15), cnt 1, zombieBoe, loot 0.05, at player 171, day/time 7 22:36
2025-06-21T16:34:10 250.260 INF BloodMoonParty: SpawnZombie grp 0 feralHordeStageGS31 (count 2, numToSpawn 57, maxAlive 15), cnt 2, zombieUtilityWorker, loot 0.05, at player 171, day/time 7 22:36
IndexOutOfRangeException: Index was outside the bounds of the array.
at EntityHuman.GetMoveSpeedAggro () [0x00034] in <702121dd3c604737b6defc535e800cb2>:0
at EAIApproachAndAttackTarget.Update () [0x0064f] in <702121dd3c604737b6defc535e800cb2>:0
at EAITaskList.OnUpdateTasks () [0x0015e] in <702121dd3c604737b6defc535e800cb2>:0
at EAIManager.Update () [0x00026] in <702121dd3c604737b6defc535e800cb2>:0
at EntityAlive.updateTasks () [0x00083] in <702121dd3c604737b6defc535e800cb2>:0
at EntityAlive.OnUpdateLive () [0x0013b] in <702121dd3c604737b6defc535e800cb2>:0
at EntityHuman.OnUpdateLive () [0x00000] in <702121dd3c604737b6defc535e800cb2>:0
at EntityAlive.OnUpdateEntity () [0x00036] in <702121dd3c604737b6defc535e800cb2>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x00116] in <702121dd3c604737b6defc535e800cb2>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <702121dd3c604737b6defc535e800cb2>:0
at World.TickEntitiesFlush () [0x0000c] in <702121dd3c604737b6defc535e800cb2>:0
at World.TickEntities (System.Single _partialTicks) [0x000cf] in <702121dd3c604737b6defc535e800cb2>:0
at (wrapper dynamic-method) GameManager.DMD<System.Boolean GameManager:UpdateTick()>(GameManager)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Boolean GameManager:UpdateTick()>(GameManager)
at GameManager.gmUpdate () [0x004d4] in <702121dd3c604737b6defc535e800cb2>:0
at GameManager.Update () [0x00000] in <702121dd3c604737b6defc535e800cb2>:0
检查下serverconfig.xml里的ZombieBMMove的value取值范围,默认是0-4