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    关于亡灵遗产mod的修改指南

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  • Lv.2
    浴火重生

    废话不多说,直接上干货,应该有点修改经验的直接拿过来就可以用

    这里感谢一下@ourbed 一直无私的汉化这个mod,

    这mod确实好玩,也耐玩!

    方块叠加数量修改

    blocks.xml

    修改叠加为32000

    “Stacknumber” value=”10″

    “Stacknumber” value=”50″

    “Stacknumber” value=”100″

    =====================================================

    buffs.xml

    增加

    <!– 啤酒buff无眩晕持续30分钟 –>

    <remove xpath=”/buffs/buff[@name='buffBeer']” />

    <append xpath=”/buffs”>

    <buff name=”buffBeer” name_key=”[EEB422]BEER” description_key=”[EEB422]Within 12 hours, the physical strength recovers quickly. Two bottles a day are very happy” tooltip_key=”Fuck All Bitch!!!” icon=”ui_game_symbol_beer”  icon_color=”0,205,205″>

    <damage_type value=”disease”/>

    <stack_type value=”replace”/>

    <duration value=”1800″/>

    <effect_group>

    <passive_effect name=”EntityDamage” operation=”perc_add” value=”3″>

    <requirement name=”HoldingItemHasTags” tags=”fists” />

    </passive_effect>

    <passive_effect name=”StaminaChangeOT” operation=”perc_add” value=”5″>

    <requirement name=”NotHasBuff” buff=”buffHealWaterMax”/>

    </passive_effect>

    <passive_effect name=”StaminaChangeOT” operation=”perc_add” value=”5″>

    <requirement name=”HasBuff” buff=”buffHealWaterMax”/>

    </passive_effect>

    <passive_effect name=”BuffResistance” operation=”base_add” value=”1″ tags=”buffInjuryStunned1″/>

    </effect_group>

    </buff>

    </append>

    =====================================================

    背包格子数量修改

    \UndeadLegacy\Config\XUi\

    windows.xml

    关键词windowBackpack

    name=”inventory” rows=”50″ cols=”6″

    替换为

    name=”inventory” rows=”100″ cols=”6″

    mods\UndeadLegacy\config

    entityclasses.xml

    <set xpath=”//entity_class[@name='playerMale']//passive_effect[@name='CarryCapacity']/@value”>600</set>

    <set xpath=”//entity_class[@name='playerMale']//passive_effect[@name='BagSize']/@value”>600</set>

    <passive_effect operation=”base_set” name=”StatWeightMax” value=”100″/>    起始负重 99999

    <!– 僵尸掉包率20% –>

    <set xpath=”/entity_classes/entity_class/property[@name='LootDropProb']/@value”>0.2</set>

    =====================================================

    items.xml

    修改叠加为32000

    “Stacknumber” value=”10″

    “Stacknumber” value=”100″

    “Stacknumber” value=”500″

    “Stacknumber” value=”1000″

    “Stacknumber” value=”30000″

    修改秒分解 改为0

    “CraftingIngredientTime” value=”1″

    “CraftingIngredientTime” value=”9″

    “CraftingIngredientTime” value=”10″

    插槽数量,UI关系,5最大

    “ModSlots” operation=”base_set” value=”1,1,2,2,3,4″ tier=”1,2,3,4,5,6″/>

    “ModSlots” operation=”base_set” value=”1,2,3,4,5,5″ tier=”1,2,3,4,5,6″/>

    =====================================================

    progression.xml

    插入 升级2个技能点

    <set xpath=”/progression/level/@skill_points_per_level”>2</set>

    =====================================================

    traders.xml

    商人每天刷新物资

      <set xpath=”/traders/trader_info[@id='1']/@reset_interval”>1</set>

        <set xpath=”/traders/trader_info[@id='6']/@reset_interval”>1</set>

        <set xpath=”/traders/trader_info[@id='2']/@reset_interval”>1</set>

        <set xpath=”/traders/trader_info[@id='7']/@reset_interval”>1</set>

        <set xpath=”/traders/trader_info[@id='8']/@reset_interval”>1</set>

    =====================================================

    Mods\UndeadLegacy_Content01\Config\

    blocks.xml

    修改叠加为32000

    “Stacknumber” value=”10″

    “Stacknumber” value=”100″

    “Stacknumber” value=”500″

    “Stacknumber” value=”1000″

    =====================================================

    items.xml

    修改叠加为32000

    “Stacknumber” value=”10″

    “Stacknumber” value=”500″

    “Stacknumber” value=”100″

    “Stacknumber” value=”25000″

    秒拆解,改为0

    “CraftingIngredientTime” value=”2″

    “CraftingIngredientTime” value=”10″

    “CraftingIngredientTime” value=”15″

    “CraftingIngredientTime” value=”.1″

    “CraftingIngredientTime” value=”0.05″

    “CraftingIngredientTime” value=”0.2″

    “CraftingIngredientTime” value=”5″

    修改mod孔数量

    “ModSlots” operation=”base_set” value=”1,1,2,2,3,4″ tier=”1,2,3,4,5,6″

    “ModSlots” operation=”base_set” value=”1,1,2,2,3,3″ tier=”1,2,3,4,5,6″

    修改为

    “ModSlots” operation=”base_set” value=”1,2,3,4,5,5″ tier=”1,2,3,4,5,6″

    修改载具承重

    关键词条

    <passive_effect name=”VehicleCargoCapacity” operation=”base_set” value=”12000″/>

    6000  200000

    =====================================================

    progression.xml

    技能修改

    撬锁

    <passive_effect name=”LockPickDurability” operation=”perc_add” level=”1,3″ value=”.25,.75″/>   改为”.75,.75″

    <passive_effect name=”LockPickGateSize” operation=”base_add” level=”1,3″ value=”4,12″/>   改为”360,360″

    搜刮

    <passive_effect name=”LootGamestage” operation=”perc_add” level=”1,5″ value=”.05,.25″/> 改为”.25,.5″

    <passive_effect name=”ScavengingTime” operation=”perc_subtract” level=”1,5″ value=”.05,.25″/> 改为”.25,.5″

    <!– A C T I O N   S K I L L S –>

    技能熟练度经验修改

    开锁

    actionPerkLockPicking

    搜刮

    actionPerkLooting

    治疗

    actionPerkHealing

    潜行

    actionPerkSneaking

    贸易

    actionPerkTrading

    任务

    actionPerkQuesting

    =====================================================

    loot.xml

    初始物品增加10个绷带,10瓶啤酒,10瓶辣椒罐头

    替换

    <lootgroup name=”ulmStarterKit” count=”all”><item name=”apparelWornBoots” mods=”dye” mod_chance=”0.5″ /><item name=”apparelTShirtPlain” mods=”dye” mod_chance=”0.5″ /><item name=”apparelDenimPants” mods=”dye” mod_chance=”0.5″ /><item name=”bedroll” count=”1″ /><item name=”ulmGunKineticPistolMakarov” count=”1″ quality=”1,1″ /><item name=”ulmMeleeOneHandedFoldingKnife” count=”1″ quality=”1,1″ /><item name=”ammo9mmBulletBall” count=”10,20″ /><item name=”meleeToolFlashlight02″ count=”1″ /><item name=”ulmResourceRope” count=”4,6″ /><item name=”resourceDuctTape” count=”2,3″ /><item name=”foodCanChili” count=”1″ /><item name=”drinkJarBoiledWater” count=”1″ /><item name=”medicalFirstAidBandage” count=”1,2″ /><item name=”drugPainkillers” count=”0,2″ /><item name=”resourceRepairKit” count=”2″ /><item name=”resourceLockPick” count=”6,12″ /></lootgroup>

    <lootgroup name=”ulmStarterKit” count=”all”><item name=”apparelWornBoots” mods=”dye” mod_chance=”0.5″ /><item name=”apparelTShirtPlain” mods=”dye” mod_chance=”0.5″ /><item name=”apparelDenimPants” mods=”dye” mod_chance=”0.5″ /><item name=”bedroll” count=”1″ /><item name=”ulmGunKineticPistolMakarov” count=”1″ quality=”1,1″ /><item name=”ulmMeleeOneHandedFoldingKnife” count=”1″ quality=”1,1″ /><item name=”ammo9mmBulletBall” count=”10,20″ /><item name=”meleeToolFlashlight02″ count=”1″ /><item name=”ulmResourceRope” count=”4,6″ /><item name=”resourceDuctTape” count=”2,3″ /><item name=”foodCanChili” count=”10″ /><item name=”drinkJarBoiledWater” count=”10″ /><item name=”drinkJarBeer” count=”10″ /><item name=”medicalFirstAidBandage” count=”10″ /><item name=”drugPainkillers” count=”0,2″ /><item name=”resourceRepairKit” count=”10″ /><item name=”resourceLockPick” count=”6,12″ /></lootgroup>

    =====================================================

    Mods\UndeadLegacy_Content02\Config\

    items.xml

    修改载具承重

    关键词条

    <passive_effect name=”VehicleCargoCapacity” operation=”base_set” value=”200″/>

     

     300 350 500 600 680 1000 1100 1200 1500 1600  1800 3500      

     

     修改为99999

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    Lv.7
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