如图
代码如下:
<block name="electricwirerelay"><!-- 电线继电器 --> <property name="CreativeMode" value="Player"/> <property name="Class" value="Powered"/> <property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/> <property name="Material" value="Mmetal_weak"/> <property name="StabilitySupport" value="false"/> <property name="Shape" value="ModelEntity"/> <property name="Mesh" value="models"/> <property name="Model" value="Entities/Electrical/relayPrefab"/> <property name="HandleFace" value="Bottom"/> <property name="ImposterDontBlock" value="true"/> <property name="Collide" value="movement,melee,bullet,arrow,rocket"/> <property name="DisplayType" value="blockElectrical"/> <property name="RequiredPower" value="1"/> <property name="Group" value="Science"/> <property class="RepairItems"> <property name="resourceForgedIron" value="1"/></property> <drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/> <drop event="Harvest" name="resourceElectricParts" count="1" prob="0.2" tag="salvageHarvest"/> <drop event="Destroy" name="resourceScrapIron" count="1,5"/> <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/> <property name="TakeDelay" value="5"/> <property name="EconomicValue" value="28"/> <property name="FilterTags" value="fdecor,felectrical"/> <property name="SortOrder1" value="70a0"/> </block>