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    2.5 生存复兴更新 (重大更新) AI翻译

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    https://7daystodiemods.com/2-5-survival-revival-update-major-update/


    2.5 生存复兴更新 (重大更新)


    查看下方 TFP 的更新说明,了解备受期待的 v2.5 更新的详细信息!


    实验版即将推出!


    V2.5 生存复兴实验性更新即将推出!这个功能丰富的更新重点关注社区反馈以及一些期待已久的功能回归。所有平台的稳定版更新将在假期前发布。更新内容包括:


    – 改进的空罐水生存机制

    – 车辆存储改进和改装件

    – 新的符合背景设定的农场主僵尸(取代瘟疫喷射者)

    – 新的符合背景设定的查克僵尸(取代寒冰爪)

    – 全新的气味系统,带来一些惊喜

    – 远处风暴渲染

    – 更新的生物群系危害、风暴、温度与防护服装

    – 新的养蜂工作站用于生产蜂蜜

    – 新的以蜂蜜为灵感的食谱

    – 第三人称相机支持(游戏中可切换)

    – 炮塔弹药改进

    – 任务改进

    – 新的角色窗口渲染

    – 新的免费装饰皮肤

    – 新的商人珍模型


    **升级到 V2.5 前的玩家警告**


    由于工作站进度系统的改动,如果玩家正在制作工作台,更新可能会移除该配方的解锁并清空制作队列。**这不会将制作材料返还给玩家。** 请确保在更新到 V2.5 前清空所有制作队列。


    请注意,我们已经调整了默认控制器布局以适应一些新的和重做的控制器输入。更新后首次启动游戏时,所有输入绑定将被重置为新的默认设置。



    **2.5 生存复兴更新官方说明**


    **改进的水生存机制(空罐)**


    我们知道这是社区非常关注的话题,我们特别倾听了意见并阅读了数百条帖子和投票。最突出的一点是,人们喜欢旧的空罐系统,因为它带来了翻找战利品寻找空罐、定位水源、灌满罐子、煮沸以安全饮用的沉浸感。


    考虑到这一点,我们结合了新旧系统的优点并进行了平衡。运作方式如下:


    – 在游戏早期,你搜刮罐子,并用它们从天然湖泊、河流、沟渠或其他人工水体中装满污水。污水经煮沸后正常使用。厕所、水槽和其他水设施都已干涸。

    – 在游戏早期到中期,你可以选择制作露水收集器,或者继续只使用你找到的罐子。

    – 为了平衡游戏性,罐子为一次性使用,不可返还且不可制作。露水收集器在工作站制作等级 16 时解锁,现在在工作台上制作,并且需要额外的制作资源。污水和其他饮料仍然有机会在战利品中找到。


    **车辆存储改进和改装件**


    默认情况下,每辆车现在将支持额外一列存储槽位:

    – 自行车:1 个额外槽位

    – 小型摩托车:3 个额外槽位

    – 摩托车:4 个额外槽位

    – 旋翼机:5 个额外槽位

    – 4X4 卡车:9 个额外槽位


    我们正在添加车辆存储改装件,这将使任何车辆的存储容量增加一行(即 10 个槽位)。每辆车最多可以安装两个车辆存储改装件,总共增加 20 个存储槽位。当你安装车辆存储改装件时,你会看到你的车辆外观发生明显变化。例如:安装车辆存储改装件后,自行车上会出现新的鞍袋。


    **新的农场主僵尸**


    2.0 版本的瘟疫喷射者模型已被替换为“农场主”,其外观更贴近纳维加内亚利桑那沙漠的游戏背景设定。农场主仍然拥有群体喷吐攻击。


    **新的查克僵尸**


    2.0 版本的寒冰爪模型已被替换为新的“查克”僵尸,其外观更贴近纳维加内亚利桑那雪山的游戏背景设定。查克仍然拥有投掷巨石攻击。


    **气味系统**


    我们为游戏添加了一个新的气味系统,并对经典气味系统进行了一些重大改进。


    – 背包中携带 5 个或更多生肉会产生气味。

    – 气味开始散发前有 10 秒的宽限期,让玩家有机会储存或打包生肉。

    – 生肉气味有传播距离(以米为单位),将在左侧 HUD 增益效果弹出窗口中显示(带有一个鼻子图标)。增益效果 HUD 上的距离数字会随时间增长,直到达到最大距离。携带的生肉越多,气味传播距离越长。

    – 一旦气味达到最大距离,它会在空气中停留一小段时间(表现为 HUD 数字缓慢下降),直到气味消散,随后数字下降速度加快。

    – 有几种方法可以防止生肉产生气味,包括:

        – 使用纸和植物纤维将生肉打包成 5 个一组。

        – 将生肉存储在车辆或存储容器中。

    – 现在,进食也会产生气味,所以你需要注意进食的时机和内容。许多消耗品现在都有“气味距离”属性。

    – 连续食用多个物品会导致气味距离叠加。

    – 玩家因痢疾产生的肠胃气也会导致气味。

    – 叠加的气味最大累计距离为 100 米。

    – 在室内或有庇护的地方,气味传播距离会缩短,降至完整距离的 20%,并且当你进入或离开室内时会动态缩小或增长。

    – 可以通过将自己浸入水中来清除当前的气味。

    – 当气味传到僵尸时,它们会随机检测到气味,朝那个方向移动,并按照游戏选项“AI 气味模式”中设定的期望奔跑速度移动(默认为奔跑)。

    – 气味还会增加潜行计量表的数值。

    – 现在可以从更远的地方嗅到动物尸体,因此你可能需要保护尸体免受更多僵尸的袭击。

    – 新增游戏选项“AI 气味模式”,可设置为关闭、行走、慢跑、奔跑、冲刺和噩梦,默认设置为奔跑。通过将其设置为“关闭”可以禁用玩家气味。


    **远处风暴渲染**


    添加了一个新系统,可以渲染邻近生物群系的风暴云。


    这个早期预警指示器将帮助玩家在进入该区域前做好准备。


    每个生物群系都有自己独特的视觉特效粒子系统。


    **生物群系危害、风暴、温度与防护服装**


    这些现在独立作用,创造了更动态、更不可预测的与环境抗争的体验。


    **生物群系危害**

    生物群系危害和进度已重新设计,配有新的腰带消息、图标和物品描述,以反映更具沉浸感的面部覆盖装备及其对空气传播危害的防护,包括:

    – 燃烧生物群系 – 烟雾和灰烬

    – 沙漠生物群系 – 沙尘

    – 雪原生物群系 – 严寒空气

    – 废土生物群系 – 有毒沉降物


    **风暴**

    – 风暴已重新设计,根据所穿服装提供更长的宽限期。

    – 未穿服装时,玩家有 30 秒时间离开生物群系或寻找庇护所。

    – 收集并穿戴下述防护服装可以增加玩家离开生物群系或找到庇护所的时间。

    – 进入庇护所会启动一个恢复计时器,其速度是宽限计时器的 3 倍。

    – 重做了风暴增益图标,以清晰区分不同生物群系的主题。

    – 僵尸在风暴期间会变得更具攻击性且更活跃。

    – 僵尸在风暴期间有更高几率掉落战利品。


    **温度**

    – 重新加入了更直观的旧版温度系统实现。

    – 一天中的时间、庇护所、阴影、天气条件、潮湿程度和其他因素会影响玩家的核心温度。

    – 手持火把、站在营火旁或食用物品会增加玩家的抗寒能力。

    – 收集并穿戴防护服装(如下所述)会增加玩家的抗热和抗寒能力,从而抵消各种环境条件对玩家核心温度的影响。

    – 高温减益有 2 个严重等级:

        – **炎热**

            – 恢复耐力所需的水消耗增加 300%

            – 所有移动类型速度降低 10%

        – **酷热**

            – 恢复耐力所需的水消耗增加 600%

            – 所有移动类型速度降低 20%

    – 低温减益有 2 个严重等级:

        – **寒冷**

            – 随时间流逝的食物消耗增加 100%

            – 恢复耐力所需的食物消耗增加 30%

            – 所有移动类型速度降低 10%

        – **严寒**

            – 随时间流逝的食物消耗增加 200%

            – 恢复耐力所需的食物消耗增加 60%

            – 所有移动类型速度降低 20%


    **防护服装**

    – 有四类服装隔热物品组可以被找到并穿戴,以增加玩家的抗热和抗寒能力以及对风暴的防护时间,包括:袜子、帽衬、长内衣和手套衬里。

    – 服装隔热物品分为三个等级:破旧(第 1 级)、拼凑(第 2 级)和热核芯(第 3 级)。

    – 穿戴全套最高等级的隔热服装物品可以提供最长的风暴防护时间和最佳的极端温度抗性。

    – 服装有品质,但不会磨损,所以你可以持续搜刮以获得更好的装备。

    – 我们还添加了三个等级的渐进式护甲隔热改装件,以进一步增强你的抗热和抗寒能力。


    **新的养蜂工作站**


    我们在游戏中添加了一个新的养蜂工作站,允许玩家生产蜂蜜,运作方式如下:


    – 养蜂工作站制作在第 3 级工作站制作等级 30 时解锁。

    – 解锁后,玩家可以通过收集以下材料来制作养蜂工作站配方:

        – 5 个蜂蜡(从树桩中采集,或从新的‘农场主僵尸’(原瘟疫喷射者)的战利品掉落中找到)。

        – 100 个木材

        – 50 个钉子

        – 10 个锻铁

        – 8 个胶带

    – 玩家制作养蜂工作站后,需要用 10 个菊花、10 个一枝黄花或 10 个棉花作为燃料。

    – 养蜂工作站每 2 个游戏日产出 1 个蜂蜜。

    – 打开养蜂工作站有较小几率生成愤怒的蜂群。

    – 养蜂工作站可以通过三种工具槽改装件升级:

        – **养蜂烟雾器**:移除生成愤怒蜂群的几率。

        – **养蜂育雏箱**:使可存储的蜂蜜量翻倍。

        – **养蜂提取器**:使蜂蜜生产速度翻倍。


    **新食谱**


    随着产出蜂蜜的养蜂工作站加入,我们还添加了一些以蜂蜜为中心的新食谱,提供一些蜂蜜治疗效果,包括:


    – **蜂蜜茶**。不仅能补水,还能治愈感染!

    – **蜂蜜釉伪僧肉**。你最喜欢的肉类替代品现在变得更好了!

    – **蜂蜜牛腩**。终极幸存者食物,提供高达 150 点食物值并治愈你的感染!


    **第三人称相机**


    游戏已添加完整的第三人称相机支持!你现在可以使用快速切换键绑定在游戏过程中无缝切换第一人称和第三人称视角。这个备受期待的功能为你提供了观察角色和周围环境的新视角,特别适合欣赏你的装备自定义、在复杂地形中导航以及从不同视角体验战斗。


    添加了许多设置来自定义第三人称相机。这些可以在“视频”>“显示”设置菜单中找到:


    – **默认相机模式**:选择你更喜欢以第一人称还是第三人称开始游戏。你也可以在游戏中随时切换此模式,除非你游玩的服务器限制为特定相机模式。

    – **第三人称视野**:与第一人称视野滑块分离。

    – **第三人称相机距离**:可以在此调整,也可以在游戏中按住相机切换或快速操作菜单按钮并使用鼠标滚轮或控制器扳机键进行调整。

    – **第三人称相机模式**:选择你想要一个自由环绕的相机,还是一个锁定在角色身后的相机。第三个选项仅在持有远程武器时锁定相机。


    添加了游戏设置和服务器配置选项,允许主机限制游戏中所有玩家的相机模式。这可以在游戏设置的“高级”选项卡中找到。默认情况下,所有玩家都可以自由更改相机模式,但此设置可用于强制所有玩家使用第一人称或第三人称相机模式。


    **按键绑定更改与改进**


    – **快速操作菜单**:按住此按钮可唤出包含各种操作的径向菜单,包括切换相机视角、丢弃武器,以及访问所有可切换物品和设备附件的地方。你也可以选择点击此按钮的默认行为:更改相机模式或切换你的第一个附件。此外,按住此按钮允许你调整第三人称相机的距离,或将其拉近以切换回第一人称。

    – **切换相机侧边/瞄准镜缩放级别**:在第三人称下使用此按钮可以切换相机位于角色的哪一侧。从掩体后或建筑物侧面探头时很方便。此按钮还提供了一种通过逐步循环切换瞄准镜级别来调整瞄准镜缩放级别的替代方法。


    **游戏手柄与主机更改与改进**


    – 添加了用于单独工具栏槽位和菜单快捷方式的额外绑定。这些默认未绑定,但如果你希望在自定义控制器布局中使用它们,它们是可用的。你可以在控制器设置窗口的“工具栏”和“菜单”选项卡中找到它们。

    – 移除了瞄准镜放大/缩小绑定,取而代之的是“切换相机侧边/瞄准镜缩放级别”操作。这减少了控制器上用于瞄准镜缩放所占用的输入数量。

    – 请注意,我们已经调整了默认控制器布局以适应这些新的和重做的输入。更新后首次启动游戏时,所有输入绑定将被重置为新的默认设置。


    **炮塔弹药改进**


    炮塔系统已显著增强,以实现更灵活的基地防御:


    – **通用弹药兼容性**:炮塔现在接受所有等级的弹药,让你在管理防御资源时更加灵活。对常规威胁使用标准弹药,为血月之夜节省高级弹药。

    – **实体穿透**:高级弹药的实体穿透机制目前仍在开发中,将在后续更新中完善。

    – **弹药类型收益**:不同类型的弹药现在提供不同的优势,例如穿甲弹用于对付坚硬敌人,空尖弹用于标准僵尸等。


    **任务改进**


    我们更新了任务系统,改进了世界中商人的选择方式以及他们任务列表的筛选标准。


    – 起始任务和开启商人路线任务现在只会引导玩家前往附近或城市周围拥有最多任务地点的商人。

    – 商人现在将在每个等级列表中显示最多 7 个任务,并使用一种新算法提供任务:选取 3 个近距离、3 个中距离和 1 个远距离任务,从而增加任务提供的多样性,并提高提供更高等级任务的几率。


    **新的角色窗口渲染**


    我们为游戏内的角色窗口添加了新的渲染系统。角色现在在透视相机视图中渲染,带有四点光源和一个可旋转的角色模型。


    **新的免费装饰皮肤**


    – **免费原始幸存者包**:一个免费的装饰内容包,包含原始的男性和女性《七日杀》幸存者。注意:一旦 2.5 稳定版发布,你将能够在游戏内的 DLC 菜单中浏览并领取它。

    – **免费节日圣诞帽**:一顶免费的装饰性圣诞帽,你可以在节日期间的战利品中找到。


    **新的商人珍模型**


    我们为你末日世界添加了一个全新的商人珍模型。注意:这可能会在 2.5 稳定版之后的错误修复补丁中推出。

    2.5 Survival Revival Update (MAJOR UPDATE)


    Check out TFP’s update note below for details on the much anticipated v2.5 update!


    The Experimental will be out soon!


    The V2.5 Survival Revival Experimental Update will be out soon! This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:


    Improved Water Survival with Empty Jars

    Vehicle storage improvements and mods

    The new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)

    The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)

    A brand a new Smell System with some great surprises

    Distant storm rendering

    Updated Biome Hazards, Storms, Temperature & Protective Clothing

    A new Apiary Station to produce Honey

    New Honey inspired recipes

    Third Person Camera support (Toggleable In-Game)

    Turret Ammo Improvements

    Quest Improvements

    A new character window rendering

    New Free Cosmetic Skins

    New Trader Jen Model

    Warning to players before upgrading to V2.5


    With changes made to the workstation progression, if a player is in the middle of crafting a workbench, the update may remove that recipe unlock and clear the crafting queue. This will NOT refund the crafting ingredients back to the player. Be sure to clear all crafting queues before updating to V2.5.


    Please note that we have adjusted the default controller layout to accommodate some new and reworked controller inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.


    2.5 Survival Revival Update Official Release Notes

    Improved Water Survival (Empty Jars)


    We know this is a topic of great interest to the community, and we have taken extra care to listen and read hundreds of posts and polls. What stood out the most is that people liked the old empty jar system for the immersive feeling of rummaging through loot to find an empty jar, locating a water source, filling the jar, and boiling it to drink it safely. 


    With that in mind, we combined the best of the old and new systems and made it balanced. Here’s how it works:


    In the early game, you scavenge for jars and fill them with murky water from natural lakes, rivers and ditches, or from other man-made bodies of water. Murky water is boiled for use as normal. Toilets, sinks, and other water fixtures are all dried up.

    Early to mid-game, you can choose to craft dew collectors or continue only to use the jars that you find.

    To balance gameplay, jars are one-time use, not refunded and are not craftable. The dew collector unlocks at Workstation Crafting level 16, is now crafted on the workbench, and additional resources are required for crafting. Murky water and other drinks still have a chance to be found in loot.

    Vehicle Storage Improvements & Mods


    Each vehicle by default will now support one additional storage column for more storage slots:


    Bicycle: 1 extra storage slot

    Minibike: 3 extra storage slots

    Motorcycle: 4 extra storage slots

    Gyrocopter: 5 extra storage slots

    4X4 Truck : 9 extra storage slots

    We are adding vehicle storage mods that will increase any vehicle’s storage capacity by 1 row which will increase a vehicle’s storage capacity by 10 slots. Each vehicle can hold up to two vehicle storage mods for a total increased storage capacity of 20 storage slots. When you install a vehicle storage mod you will see your vehicle visibly change. For example: you would see new saddlebags on a bicycle when a vehicle storage mod is installed.


    The New Rancher Zombie


    The 2.0 Plague Spitter model has been replaced with ‘The Rancher’ who looks more grounded to the Navezgane Arizona desert game lore. The Rancher still has the swarm spitting attack.


    The New Chuck Zombie


    The 2.0 Frost Claw model has been replaced with the new ‘Chuck’ zombie which looks more grounded to the Navezgane Arizona snowy mountains game lore. Chuck still has the boulder throwing attack.


    Smell System


    We have added a new smell system to the game with some great improvements from the classic smell system.


    Having 5 or more Raw Meat in your inventory will create a smell.

    There is a 10 second grace period before the smell begins to smell, giving the player an opportunity to store or package the raw meat.

    Raw Meat smells have a distance in meters they travel which will be displayed on a left HUD buff pop out with a Nose Icon on it. The distance number on the buff HUD will grow over time until it reaches a maximum distance. The more Raw Meat you’re carrying the longer the smell distance. 

    Once a smell has reached its maximum distance it will linger in the air for a short time period represented by a slowly decreasing HUD number until the smell dissipates and the number decreases at a faster rate.

    There are several ways you can prevent Raw Meat from smelling including:

    Packaging the Raw Meat in bundles of 5 using paper and plant fibers.

    Storing the Raw Meat in a vehicle or storage container

    Consuming food now causes smell so you need to be careful when and what you eat. Many consumables now have a Smell Distance stat.

    Consuming multiple items in a row will cause a combined smell distance.

    The flatulence the player makes from Dysentery will cause a smell.

    Smells combined have a maximum cumulative distance of 100 meters.

    Smells do not travel as far when indoors or sheltered and are reduced to 20% of their full distance and will dynamically shrink or grow when you go inside or outside.

    Your current smell can be cleared by submerging yourself in water.

    When smells reach zombies they will randomly detect the smell, move in that direction and at the desired smell run speed setting in the game options under smell mode which defaults to run.

    Smells will also add to the Stealth Meter value.

    Animal carcasses can now be smelled from farther away so you may have to defend the carcass from more zombies.

    There is a new game option AI Smell Mode which can be set to Off, Walk, Jog, Run, Sprint and Nightmare, but defaults to Run. You can disable player smells by setting it to Off.

    Distant Storm Rendering


    A new system has been added that will render storm clouds in neighboring biomes.


    This early warning indicator will help players prepare before they enter the area.


    Each biome has its own unique VFX particle system.


    Biome Hazards, Storms, Temperature & Protective Clothing


    These now act independently, creating a more dynamic and unpredictable struggle against the elements.


    The Biome Hazards

    The biome hazards and progression have been reworked with new belt messages, icons and item descriptions to reflect the more immersive face covering gear and the protection provide against airborne hazards including:

    Burnt Biome – Smoke and Ash

    Desert Biome – Sand and Dust

    Snow Biome – Brutal cold air

    Wasteland Biome – Toxic Fallout

    Storms

    Storms have been reworked to allow a longer grace period based on clothing worn

    Without clothing, the player gets 30 seconds to leave the biome or take shelter

    Gathering and wearing the protective clothing described below increases the players time to leave the biome or find shelter 

    Taking shelter starts a recovery timer that ramps up at 3x the rate of the grace timer

    Reworked the storm buff icons to clearly show a difference between biome themes

    Zombies become aggressive and will be more active during storms

    Zombies have a higher chance of dropping loot during storms

    Temperature

    Added back a more intuitive implementation of the older temperature system

    Time of day, shelter, shade, weather conditions, wetness, and other factors play a role in the player’s core temperature

    Holding a torch, standing by a campfire, or consuming items will boost a player’s cold resistance

    Gathering and wearing the protective clothing (described below) increases the player’s hot and cold resistance which absorbs the various conditions to offset the player’s core temperature

    Hot debuffs have 2 levels of severity:

    Hot

    Increased water consumption to recover stamina by 300%

    All movement types reduced by 10%

    Sweltering

    Increased water consumption to recover stamina by 600%

    All movement types reduced by 20%

    Cold debuffs have 2 levels of severity:

    Cold

    Increased food consumption over time by 100%

    Increased food consumption to recover stamina by 30%

    All movement types reduced by 10%

    Freezing

    Increased food consumption over time by 200%

    Increased food consumption to recover stamina by 60%

    All movement types reduced by 20%

    Protective Clothing

    There are four clothing insulation item groups that can be found and worn to increase the player’s hot and cold resistance and protection time against storms including: Socks, Cap liners, Long Underwear and Glove Liners

    The clothing insulation items come in three tiers: Tattered (Tier 1), Patchwork (Tier 2) and ThermalCore (Tier 3).

    Wearing all four of the highest tier insulated clothing items provides the longest protection time against storms and best hot and cold resistance against extreme temperatures

    Clothing has quality, but no degradation so you can keep looting to get better gear. 

    We’ve added three levels of progressive armor insulation mods as well to augment your hot and cold resistance even further

    New Apiary Workstation


    We have added a new Apiary workstation to the game that will allow the player to produce honey and here’s how it works.


    Apiary Workstation crafting is unlocked at Tier 3 workstations crafting level 30

    Once unlocked, the player can craft the Apiary Workstation recipe by gathering the following ingredients

    5 Beeswax (Harvested in tree stumps or found in loot drops from the new ‘Rancher Zombie’ formally the Plague Spitter.

    100 Wood

    50 nails

    10 Forged Iron

    8 Duct Tape

    Once the player crafts the Apiary Workstation it needs to be fueled by 10 Chrysanthemum, 10 Goldenrod, or 10 Cotton.

    The Apiary Workstation will output one honey every 2 game days

    Opening the Apiary has a small chance of spawning an angry bee swarm.

    The Apiary Workstation can be upgraded with three tool slot mod upgrades including:

    Apiary Smoker: Removes the chance to spawn an angry bee swarm.

    Apiary Brood Box: Doubles how much honey can be stored.

    Apiary Extractor: Doubles how fast honey is produced.

    New Recipes


    Along with the Apiary Workstation that produces honey we have have added some new honey-centric recipes to the game that offer some honey healing benefits including:


    Honey Tea. Not only does it hydrate, it cures infection!

    Honey Glazed Sham. Your new favorite meat substitute just got better!

    Honey Brisket. The ultimate survivor food offers a whopping 150 food points and heals your infections!

    3rd Person Camera


    Full third-person camera support has been added to the game! You can now seamlessly toggle between first-person and third-person views during gameplay using a quick-toggle key-bind. This highly requested feature provides a new perspective on your character and surroundings, especially useful for appreciating your gear customization, navigating complex terrain, and experiencing combat from a different viewpoint.


    A number of settings have been added to customize the 3rd person camera. These can be found in the Video > Display settings menu:


    Default Camera Mode: Choose if you prefer to start games in 1st or 3rd person. You can also toggle this in game at any time, unless the server you’re playing is restricted to a specific camera mode.

    3rd Person Field of View: Separated from the 1st person FOV slider.

    3rd Person Camera Distance: Can be adjusted here or can be adjusted in game by holding the camera change or quick action menu buttons and using the mouse wheel or controller triggers.

    3rd Person Camera Mode: Choose whether you want a freely orbiting camera or one that’s locked behind the character. A third option will only lock the camera when holding a ranged weapon.

    A game setting and server config has been added allowing hosts to restrict the camera mode for all players in the game. This can be found in the Advanced tab of the game setting. By default all players are allowed to change their camera mode freely but this setting can be used to force all players to use either 1st or 3rd person camera modes.


    Key Binding Changes & Improvements


    Quick Actions Menu: Hold this button to bring up a radial menu of various actions, including changing the camera perspective, dropping your weapon, as well as a place to access all of your toggleable items and equipment attachments. You can also choose the default behavior of tapping this button; changing camera mode or toggling your first attachment. Additionally, holding this button allows you to adjust the 3rd person camera distance, or zoom it right in to switch back to 1st person.

    Swap Camera Side / Scope Zoom Level: Use this button in third person to swap which side of your character the camera is positioned over. Handy when peeking out of cover or over the side of a building. This button also provides an alternative method of adjusting a scope’s zoom level by cycling through the scope levels in steps.

    Gamepad & Console Changes & Improvements


    Additional bindings for individual toolbelt slots and menu shortcuts have been added. These are left unbound by default but are there should you want to use them in your custom controller layouts. You can find them in the “Toolbelt” and “Menus” tabs of the Controller Settings window.

    The scope zoom in/ zoom out bindings have been removed in favor of the Swap Camera Side / Scope Zoom Level action. This cuts down on the number of inputs scope zooming takes up on a controller.

    Please note that we have adjusted the default controller layout to accommodate these new and reworked inputs. The first time starting the game after updating all input bindings will be reset to their new defaults.


    Turret Ammo Improvements


    Turret systems have been significantly enhanced for more flexible base defense:


    Universal Ammo Compatibility: Turrets now accept all ammunition tiers, giving you more flexibility in managing your defensive resources. Use standard ammo for regular threats and save premium ammunition for horde nights.

    Entity Piercing: Advanced entity piercing mechanics for high-tier ammunition are currently work-in-progress and will be refined in upcoming updates.

    Ammo Type Benefits: Different ammunition types now provide distinct advantages, armor-piercing rounds for tough enemies, hollow points for standard zombies, and more.

    Quest Improvements


    We have updated the quest system, improving which traders are selected in the world and the criteria for how their quest lists are selected.


    The starter quest and the opening trader routes quests will only direct players to traders that have the highest number of nearby quest locations by them or near cites.

    The traders will now show up to 7 Quests in each Tiers list and will offer them in a new algorithm that picks 3 near distance, 3 medium distance and 1 far distance giving more variety to the quest offerings and improving the odds for higher tier quest offerings.

    New Character Window Rendering


    We have added a new rendering system to the in-game character windows. The characters are now rendered in a perspective camera view with 4 point lighting and a rotatable character


    New Free Cosmetic Skins 


    Free Original Survivors Pack: A free cosmetic content pack featuring the original male and female 7 Days Survivors. Note: You will be able to browse the in-game DLC menu to redeem it once 2.5 is stable

    Free Holiday Santa Hat: A free cosmetic santa hat you can find in loot during the holidays

    New Trader Jen Model 


    We added a brand new Trader Jen model coming to your Apocalypse. Note: This may come in a bug fix patch after 2.5 stable.

    "点赞是美意,打赏是鼓励"

    不知道咋回事,复制到这里的文字不会自动换行,我直接发TXT文件吧...........


    2.5 Survival Revival Update (MAJOR UPDATE).txt
    30.12 KB,下载次数:3[记录]

    苦海 翻起爱恨 在世间 难逃避命运

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    感谢大佬的付出,赞一个!

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