This mod makes infections much more deadly by taking less time to reach 100%, and being randomly rolled each time you get infected.
The vanilla game (in a19) takes approx 7 hours [real time] for an untreated infection to reach 100%.
This mod changes that to 3 hours (max allowed real time) and adds an element of randomness so each time you get infected so you may have a chance of having less time to treat the infection.
The odds of “time left” [real time, not game time] once you are infected, are currently:
% Chance – Time [real time, not game time] to 100% infection if untreated
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%15 – 3 hours
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%20 – 2 hours
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%25 – 1.5 hours
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%25 – 1 hour
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%10 – 45 minutes
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%5 – 30 minutes
Why?
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Increase game difficulty.
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More immersion. You never know how badly you are infected until you are scratched. Maybe it was a deep scratch, maybe it was a mutant strain, who knows.
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More incentive to not get touched by zombies.
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More incentive to not ignore infections. You may have to carry antibiotics at all times, or run back to your base/trader/other players immediately to get some.
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An untreated infection during a horde night or early game where you cannot loot or barter/trade can easily prove fatal.
前有10倍饥饿,后有随机感染,在自虐的道路上我已经渐行渐远了/doge
感谢大佬的付出,赞一个!
感染103啦%,还是死不了,死亡复活也消除不掉感染,怎么办啊